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(+3)

Interesting take on the theme and as very nice UI (expected with rtleone - although some rough edges here and there - square boxes and images overlapping / note: not complaining just surprised)

The controls and the gameplay left me wanting a little more, running around clicking on all the items after selling one did not fill me with Endjoy - glad there was only three days. I liked the audio narrative but as other mentioned it interfered a little with other sounds and made you want to sit and listen which let the void catch you.

Overall thanks for submitting it was fun.

(+1)

What a way to close out the night; appreciate the kind words, Anonymyst! My UI contributions were limited to the splash screen, main menu, and HUD this time around, so very much grateful for our lead developer's placeholder work that I wasn't able to get to due to limited availability around writing / producing the dialogue. Our guy Pete was the glue that filled in all the holes. 🛠️ (I spent twelve minutes looking for a glue emoji before realizing it doesn't exist)

Can't wait to play your entry this weekend!

Thanks for the review! Yes we fully own up to the rough edges around the places. We couldn't deliver fully on the vision for the game as the chosen mechanic required far more assets than we could produce in time. Did we set an ambitious goal? Yes. Was it too high? Yes, but I'm happy that we stretched ourselves on this one. My experience of my team-mates is that they never seem to go for the easy option - instead of taking shortcuts everyone wants to push for something higher. Take the music for example, there are actually six layered tracks that are faded in and out to respond to the player's level of joy. The narrative audio was a late addition and we had to invent a way of triggering the story at intervals and I resorted to hacking the item code to play the sound, this wasn't ideal as the items played audio through the SFX rather than the Dialog  bus and also via a 3D audio stream. So you are quite right to identify the shortcomings in that system!

Appreciate the comments, when you take the time to give comprehensive feedback like this it really helps