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Okayyy,  I shall try again!

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I did try again, and wow, it was so enjoyable!

In some ways, this is my kind of game; point-and-click narrative peppered with plenty of puzzles! Your group made the jigsaw work! I have wondered about the coding that goes behind it - good job! The idea of humanizing the spirits was a good touch, you have created quite an imaginative world, here! The unusual color palette with the 'pop' colors come across as so authentic too. 

I think you have already realized, but a little more feedback will go a long way. Some kind of sound or visual effect indicating when I am doing things right.  Also, the inventory system seems a little buggy, sometimes it is not quick to respond. Also, once I unlocked  the music piece, it seemed like I had no way to reference it again? Next time, I took a screenshot! 

But oh, I love love loved the harmonica!

But alas, I did get stuck again, the UI does not seem to be responding while I'm trying to make anti-fire in the beaker! But I'm glad I played this far - this is a sparkling, immersive game; feels like just the right amount of challenging!

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Thank you for giving it another try, for your kind words and your detailed feedback, it really helps! 

We did not manage to implement everything we wanted, like there are a lot of missing reactions and polishing, but we are planning to, right after the end of the jam :)

The thing with beaker - I think we created a little confusing situation, especially because there are no indication if you are doing things the right way. The idea was that you need to find three things (two in the kitchen, one in dining), look up recipe in the book in the kitchen, place these 3 things (soap, soda and vinegar) in the beaker scene and only after that it will become accessible to solve that puzzle. Oil and perfume can also be picked up, but they are not used anywhere (at the moment). 

And regarding music piece - it should be accessible every time you click on bedroom drawer (after unlocking it), we will also make it more clear in the future.

Thank you again for taking your time playing our game :) 

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Ah yes,  I was pretty sure you were already aware of the things that needed polishing - and I completely understand the time constraints, whatever I was able to see...the efforts really show! Really shows. 

Ahh I did reach that part! I was able to figure out the proportions (or I think I was) from that chemistry book for kids, picked up all items (and yes, was confused that the oil and  perfume were also there, I understand it might make more sense in the future version) , clicked on the beaker, clicked on the ingredients from the inventory - everything looked set, except  I just could not figure out how to proceed after that. Clicking on the ingredients  or the UI button did not seem to do anything? I wonder if I missed something obvious!!

Ahh maybe I missed something with regard to the music-piece too!  And I would love to play the completed version once updated - the narrative is  like an interesting mixture of whimsy and mystery!

Here is a video with example on how to interact with this puzzle:

You have to drag-and-drop the ingredients to the beaker. Numbers below indicate how many times each ingredient was added. If you added the right amount of each, click the "mix/empty button" and the puzzle will be solved ( I did not show the solution in the video, so i won't spoil the puzzle 😄). If amount is not right, the beaker will be emptied.

We will polish the UX and add more effects after the game jam, so it will be clear how to do everything correctly :D Thanks once again for your patience and devotion to our game, it really means a lot!

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And that is my response to that! It was so lovely...that contrast between the way things used to be and the way it is now...and the music in the background really suited it  too...I'd love to know how this story unfolds! This game has a lot of soul, a lot of it - well done!