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(+2)

I’ll freely admit, the name of the game made me play this! Great way of tying the consequences to the upgrades. The only thing I can think of is that the boss can be fairly easily cheesed if you head into a corner. Due to the bouncing bullets (great idea btw) the reflection can easily take down a boss while you’re safely hidden behind a rock. The art and audio arereally good, but please note that your credits screen is just blank. Great work, well done!

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I AM SO HAPPY THE TITLE GOT SOMEONE. Honestly I'm glad you had fun playing the game but the title comment made my day.

As for the boss cheese, the boss was already tough according to some of our playtests so we haven't been able to encounter that as much. 

Also our art team is fantastic so I'm glad you enjoyed the art.

I'm glad you liked our concept, thanks for playing our game!

(1 edit)

That was intentional with boss. Kinda like an exploit.  You can do that easily in phase 1 attack, little harder to do that in phase 2 and practically impossible in phase 3. FYI obstacles were added at the last minute during balancing. Love that you're able to find some kinda strategy, I believe one other player so found it.