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(+1)

Amazing entry !

I really digged the low poly look and the ship designs, the player ship is very Darius like and the abstract enemies look great as well, not to mention that whole environement aesthetic going on with the whole “Sky Boats” and bright blue skyes, so cool. And the whole perspective shifting to take advantage of this being full 3D is just stellar.

The music is also top tier stuff, it really fits the whole PSX/Saturn game :D

My main gripe is the player’s hitbox seems a bit unclear, and probably too big to fit in some patterns, the dodge roll can help sometimes but not always.

Other than that it’s pretty solid, Great job :)

(+1)

Thanks a lot! The hitbox was a design fail in my part, you know those green crystals? There was supposed to be a big one on the ship's back, and that would indicate the hit box. When I made the final model however I forgot to implement it like that. The hitbox is still smaller than the ship's model, but not enough, and neither only at the back as it should be. Will definitively address that issue after the Jam. 

(+1)

Oh i see, well no worries that kind of stuff can happen especially in a jam context :p