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(+1)

congrats on finishing you first game!! i like how the player moves and aims his gun it feels really smooth to control. the bullet sound effect and character shake when getting shot is a really nice touch too. Now for some critiques: I don't see any attempt at following the theme of Crossing Time which is a bit dissapointing, but maybe I am missing something. The background song was awful and the repeated watermark AI voice over thingy saying "this is a trademarked product available on artlist" or whatever made it impossible to enjoy playing. i highly highly recommend not using assets with watermarks like that, it breaks the immersion of the game completely and there are plenty of quality free assets without those. Overall, i think it is a nice shoot em up with a decent amount of polish (again, nice job with the enemy shake on hit detection!) with the cons being the annoying background song, lack of gameplay variety, and ignorance of theme. Best of luck with future game dev stuff, and congrats on submitting something!

(+1)

Thank you very much for the feedbacks. The idea was that time is your health and so as time goes by, or being hit by the enemies makes you lose time. For the polishing I had to admit that i did not have time to complete, and just brought the first fitting song i found: I was unaware of the watermark. I also wanted to add some enemy and powerups variation, but again, I ran out of timek. Thank you for the precious feedback and to have taken time to test the game. Cheers!