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A jam submission

EternalCountdownView game page

This is my first game for the DUCK DUCK JAM. It is pretty crap, i know. Please share your feedbacks
Submitted by m.destefano.dev — 3 hours, 40 minutes before the deadline
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EternalCountdown's itch.io page

Results

CriteriaRankScore*Raw Score
Player Experience#152.1112.111
Innovation#251.1111.111
Theme#271.0001.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you participate solo or on a team?
Solo

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Comments

Submitted(+1)

This really isn't bad for a first game.  A lot of decent polish.  It did seem quite repetitive and the challenge didn't increase.  A variety of enemies would help.

Submitted(+1)

Great game, especially if this is your first game. Hit me up if you wanna join up for a future game jam bro

Submitted(+1)

nice game

Submitted(+1)

Fun game however wish there was more too it for example increasing the difficulty by spawning more enemies or something along those lines. Well done!

Submitted (1 edit)

The game has great potential! But there are many things in it that I would correct. For example, I would make the bullets more visible. I would work with the environment. I would increase the difficulty. I would find music without watermarks. Main menu with Obelix pro font. The fact is that obelix pro is the worst font for games in my opinion. There is enough criticism, but the most important thing is your desire to create games. The main thing is that you admit that this game is not perfect and you strive to improve your skills. This is very good quality. Because a long time ago, when I started making games, I thought that I was just a god in game devs. But until I realized that I was a fool and hadn’t even crossed the first step yet, I was just an idiot. So, a good start and understanding that you are not the Almighty and motivation to improve your knowledge and skills is the main thing! (My english is not good enough)

Developer

Thank you mate! I really appreciate your comments.

Host(+1)

Fun game. I was channeling some john wick energy there with 100 kills 

Developer

Yeh, I nerfed the enemies a bit, and did not have time to add some more, even of the wave system with enemies with different difficulty was there. It ended up to be a little too Easy 😅

Submitted(+1)

Good Game!

Submitted(+1)

congrats on finishing you first game!! i like how the player moves and aims his gun it feels really smooth to control. the bullet sound effect and character shake when getting shot is a really nice touch too. Now for some critiques: I don't see any attempt at following the theme of Crossing Time which is a bit dissapointing, but maybe I am missing something. The background song was awful and the repeated watermark AI voice over thingy saying "this is a trademarked product available on artlist" or whatever made it impossible to enjoy playing. i highly highly recommend not using assets with watermarks like that, it breaks the immersion of the game completely and there are plenty of quality free assets without those. Overall, i think it is a nice shoot em up with a decent amount of polish (again, nice job with the enemy shake on hit detection!) with the cons being the annoying background song, lack of gameplay variety, and ignorance of theme. Best of luck with future game dev stuff, and congrats on submitting something!

Developer(+1)

Thank you very much for the feedbacks. The idea was that time is your health and so as time goes by, or being hit by the enemies makes you lose time. For the polishing I had to admit that i did not have time to complete, and just brought the first fitting song i found: I was unaware of the watermark. I also wanted to add some enemy and powerups variation, but again, I ran out of timek. Thank you for the precious feedback and to have taken time to test the game. Cheers!