Yeh, I nerfed the enemies a bit, and did not have time to add some more, even of the wave system with enemies with different difficulty was there. It ended up to be a little too Easy 😅
m.destefano.dev
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Thank you very much for the feedbacks. The idea was that time is your health and so as time goes by, or being hit by the enemies makes you lose time. For the polishing I had to admit that i did not have time to complete, and just brought the first fitting song i found: I was unaware of the watermark. I also wanted to add some enemy and powerups variation, but again, I ran out of timek. Thank you for the precious feedback and to have taken time to test the game. Cheers!
The game was really nice, especially the aesthetics and the music. However, I felt a bit lost because there were no instructions provided anywhere, and the feedback I received when taking damage or gaining points was a bit confusing. Additionally, I couldn't understand how the theme of time was incorporated; I always felt like I was missing something.
Overall, it's a promising start and I encourage you to keep improving. I'm also at the beginning of my game development journey, and there's so much to learn for both of us.