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(1 edit) (+1)

Hey, yep, the confusion is understandable.

I think I got too bogged down into all the minutiae that I forgot to make the game understandable to the players. One thing I realised is the game is too fast so it’s really difficult to understand what’s going on especially for an experimental game like this; because as it stands, right when you’re just starting to learn, the combat ends.

Thank you so much for highlighting that issue with not understanding the game. I’ll make it a point to ask myself “If I were not the dev, would I understand how to play my game?” in my next game.