Play game
I'm a Chronomancer but I'm Stuck as a Sidekick's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 2.571 | 2.571 |
Innovation | #13 | 2.286 | 2.286 |
Player Experience | #22 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you participate solo or on a team?
solo
Leave a comment
Log in with itch.io to leave a comment.
Comments
I can see the potential, I've followed you to see the progress down the road. Keep on jamming!
Good Game!
Hi Rizky, thank you for playing my game!
I found it difficoult to understand what to do. I guess it was a very nice idea though.
Haha yeah, it seems that’s the general consensus.
This a case when my dev’s insider knowledge blinds me to what an actual player would experience.
Thank you for the feedback! I will work on making the controls and the feedback from your actions more obvious.
I also couldn't figure out how to play unfortunately, and the linked gameplay video didn't seem to clear up much. I liked the sprites and little icons for the auto battler portion its a cool retro style. the sound design is really nice too, the rewinded voice bit especially stands out, its hard to pull that effect off without it sounding annoying but you managed to do it well. the concept of the game seems cool but like the other comment says i can't understand how to play :( really cool idea for the theme though!
Hey, yep, the confusion is understandable.
I think I got too bogged down into all the minutiae that I forgot to make the game understandable to the players. One thing I realised is the game is too fast so it’s really difficult to understand what’s going on especially for an experimental game like this; because as it stands, right when you’re just starting to learn, the combat ends.
Thank you so much for highlighting that issue with not understanding the game. I’ll make it a point to ask myself “If I were not the dev, would I understand how to play my game?” in my next game.
I didn't quite understand what to do. It seemed like a battle, but there were no meaningful choices. Fast forward and rewind didn't do much..
Ah, sorry about that. Thank for you for the feedback
Yeah, the effect rewind and fast forward is not that evident especially for the normal slash attack; rewind, for example, has a clearer effect if you use it after the monster's charge attack. Also they don't work especially if there’s nothing to rewind and fast forward.
One way to see if it works is when you see the hero’s health is 0 (red hp bar) and bleeding out, the background will turn reddish and you can pause with space and drag a line from the rewind button to the hero’s sprite. That would bring him back to his previous health. But sometimes, the monster is too fast and the rewind will not be enough to save the hero. Upgrading the pause ability or lowering rewind cooldown, ideally both, can make it more manageable.
If you give the game another shot and it's still unclear what to do, please tell me. I would like to learn what I did wrong and learn from that.