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I really enjoyed the art and general aesthetic of this game! I am a bit sad you weren't able to implement everything that you wanted, but I understand the struggle and appreciate the effort you put in to this.

I don't see much necromancy going on and know that you weren't able to implement the needle weapon you wanted, but I had a nice time exploring the small world you set up. I liked finding the hidden things behind walls. Nice work!

Oh and scrunge spooked me, was not expecting that...

Thanks a lot! I really put my soul onto this game, and it feels nice that a fellow game developer can also see this from the gamedev POV.

My main focus on this project has been movement and level design, I tried to make moving the main character as smooth and as nice as possible, so that every other thing would feel natural and logical, I even decided early on to have ZERO UI text to cement this idea further.

Oh, and “scrunge” is a left-over from a little feature where typing out certain “cheatcodes” found across alternate paths in levels, would grant the player useless yet fun effects, like “ASCEND” was meant to make the player float and emit so much light you can barely see the stage anymore, or “EMBOOTZ” which would give the main character squeaky red boots.

Thanks for playing! It really really really means a lot to me.

(+1)

The movement really is very nice, I noticed the effort that was put in to it right away. I'm also a sucker for cute things, and your croc character is one of those cute things.

A cheatcode feature like that is awesome and would have enjoyed seeing more. I hope you're feeling a bit better and take care of yourself! Even if you don't continue developing this project, I'm sure you will do well with whatever other projects you work on.