Thanks a lot! I really put my soul onto this game, and it feels nice that a fellow game developer can also see this from the gamedev POV.
My main focus on this project has been movement and level design, I tried to make moving the main character as smooth and as nice as possible, so that every other thing would feel natural and logical, I even decided early on to have ZERO UI text to cement this idea further.
Oh, and “scrunge” is a left-over from a little feature where typing out certain “cheatcodes” found across alternate paths in levels, would grant the player useless yet fun effects, like “ASCEND” was meant to make the player float and emit so much light you can barely see the stage anymore, or “EMBOOTZ” which would give the main character squeaky red boots.
Thanks for playing! It really really really means a lot to me.