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This was a great submission! The movement of the guards was a little too random and it also wasn't very clear when you got spotted. The pixel art is very nice, but it would be better without the texture filtering, as the blur is somewhat ruining your good work. 

It was a neat game, and that title music was awesome!

Thanks for the feedback, I'll keep it in mind if I keep working on the game. 

Also I don't understand what you mean with texture filtering... I'm new to unreal

Anyway I'm happy that you liked it!

I mean that Unreal will by default blur textures slightly, as it expects you to be using higher-resolution textures (most game engines will do this by default). But with pixel art you don't want to filter the texture at all, and keep those nice square edges. I'm not sure how to do it in unreal myself, as I don't use it.

Oh ok I understand what you mean. I'll try to fix that. Thanks for the input!