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(+1)

Loved this game, especially the upgrades system giving it a roguelike feel!

Just a couple of issues I ran into: 

  • I didn't realise you had to hold down space so I was pressing it and firing slowly.
  • The projectiles coming straight down and firing straight up means you end up just skirting them and firing back while safe rather than weaving around. Might be worth considering having projectiles move in different patterns in the future, like in a wave or something?

One of my favourite games of the jam though, really great experience and the polish, art, and everything was fantastic!

(+1)

Honestly I agree it's not what it could have been I probably should have dabbled into a genre I have more experience playing myself. 


Tutorials have never really been my strong suit and I always struggle to properly relay instructions sometimes. 


If I had some more time I probably would have taken the time to create some more interesting bullet patterns and balanced it a lot more. 


Thank you for playing and your review! 

(+1)

It was great if you didn't have experience it doesn't come across that way and within the time frame, it's really impressive work!

Regarding the space bar that'll just be something minor like the difference between "on press" or "on release" or a timing thing or something similar, not a big deal at all just something to note; it's not a tutorial issue, per se,  just like a tiny tiny bug as if you try repeatedly tapping the space bar, instead of holding it, there's like a delay/cooldown on when you fire. 

Hope that makes sense!

Rushed programming creates little bugs like that haha.

I'll have to look into that and you could very well be correct. 

There are some more bugs in there that could have been avoided if I spend a bit more time on it but so is the nature of a game jam. 


Thanks again!