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Spent the day tidying up my player and enemy animations. I think everything is working the way that I want it to with small bugs that I'll try to fix during polish. Today I'm going to try and make a spawner to spawn enemies and power ups. If I have time, I will start the game manager to move between the menu and my one scene for starting a game overs. 

The last thing I worked on was an enemy spawning animation. I didn't see one in the assets that I'm using so I modified their jump animation so that it kind of looks like they are falling into the scene. I thought it turned out cool:

 

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That's quite fast progress you have there.

Free assets are doing the heavy lifting here. It's still a bunch of work art wise cause I'm making the animation from the PNG sprite sheets, but no asset creation. It's a lot of slicing, modifying animation speed, animation events besides the odd modification of an existing animation like I did with jump. That's out of the ordinary though. 

Gives me a lot of time to focus on the programming (my favorite part), and the game design. 

That's good. You've gotta work on the part you like. I personally wanted to make my own assets. So the system side will be utilize stuffs I already knew how to make and probably import a modular system for the target lock which kinda annoying to develop from the ground up.