Play game
Alea iacta est's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2315 | 3.037 | 3.037 |
Overall | #3529 | 2.469 | 2.469 |
Enjoyment | #3608 | 2.259 | 2.259 |
Presentation | #4384 | 2.111 | 2.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll decides where a battle happens
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I was just a tad confused even after reading the description, but it was a pretty cool idea of a game. The sfx made me jump the first time actually cause I had my speakers too loud and didn't realize there was sound haha.
A minor suggestion: Adding in music goes a long way, it just makes the project feel more full and complete as the player plays and takes very little time to add in.
Overall, this was a good start for a project, especially for one developed in only two days. Keep up the good work!
Interesting concept that the dice dictates which area of the battlefield is in play. A player never knows where exactly his units will be most needed! I found the animations a bit confusing though, it looks like the subtraction of health may happen before the animation plays?
I completely agree that my timings and animations is quite bad. My code got really messy so I didn't get it as I wanted it. Thanks for playing!
Super creative game. Love the concept and the gameplay too. Great work :D
Wow thank you so much. I have gotten very negative to the idea overtime but this really lifted my spirit :)
Took me a few rounds to understand how it all worked, but overall it was an interesting idea. I was determined to beat the PC after it was clearly spawning more tanks than I could, but I wasn't quite lucky enough. Good Job!
Yeah its not so polished so I understand it took sometime to understand it but Im glad you got it in the end and yes the computer is placing 3 random units so maybe not so balanced but it was what I had time for. Thanks for playing!
Promising mechanics. It was not clear to me at first, but after understanding it became more interesting. I think if you finalize the interface and balance, you will get a very good game.
Im glad you liked the core idea!
Nice game idea, a bit more polishing and it would have been even better. Very good job though!
Thank you very much
Nice idea, and nice gameplay. Tthere was a lack of polish, but if you think that it was made in 48 hours, it's an amazing game, kudos!
Thank you so much and yes I didnt get barely any ploish but at least I got the idea to work.
Interesting game idea! It's not quite clear which dice is rolled and who attacks when. If you clear that up (and get an actual end game condition ;) ), it will be a really good I think!
Thanks for the feedback
It was a bit confusing as what deals damage and to what extent. Also I got CPU health to negative but I could continue fighting haha
It has an interesting concept, and I think that if expanded and cleared a bit will be a very pleasing game :)
Thanks for the feedback I agree on all the points you bring up.
cool game, but its a bit hard to understand.
yeah, I get that. Didn't have time for a proper tutorial.
There were no instructions on the itch.io page!
Have added it know. Didn't think people would start playing so fast :
Alright! Time to replay it!
:)