I love me a good Skele game! The swinging mechanic was really interesting in this one, and it was overall really fun to play! My only complaint is how hard it was to get up stairs xD
Play rattling experience
Skeletied's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #530 | 3.889 | 3.889 |
Overall | #671 | 3.605 | 3.605 |
Originality | #792 | 3.667 | 3.667 |
Fun | #1120 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Skele-Tony's upper and lower body are joined by his wobbly spine
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Thanks! Glad you had fun! The stairs were definitely an annoyance. Since we programmed the skeleton's movement by just applying a sideways force, stairs didn't work super well. We wanted to make it so when you were on stairs, it applied a diagonal force to make stair traversing a breeze, but we ended up not having time, sadly. I hope it wasn't too much trouble!
Thanks! I definitely would have liked some more time to work on the physics for this. I think one main problem was that it was super easy to shove yourself into another object, then latch on with your grab before the normal force could shove you back out, so you were effectively inside another object while holding it, making for some glitches.
Glad you liked everything else though! I hope you had fun playing!
This was a strange one. I think the glitchiness of some physics is my only real gripe. I really like the game. Also are there no inspectors see the um skeleton in the milk?
Thanks! Yeah, physics would have been a good thing to work on, but sadly we ran out of time to fix all the bugs.
Do you really think that factory has milk inspectors? I mean, with the number of lethal pitfalls, unsupervised machinery, and lack of any fire exits, it would have been shut down instantly with any inspectors at all.
Thanks for the tip. Your game looks pretty nice, so seems like a good thing to keep in mind. Some of that does seem to be a problem with how we exported. We noticed like, half an hour before the submissions were due that HTML exports make some of the pixels scale weirdly, but we had no time to figure out what was up, so we decided to leave it.
I hope you enjoyed the game despite the weird graphics though!
Fun game to play - however draging the head is somehow frustrating when you retry a puzzle for the 5th time.
Fantastic game! A little frustrating in some points but it feels rewarding to win
The concept is very good and the puzzles are fun although sometimes it is difficult to control the character, as such it is a very entertaining game, great job :D
The graphics were clear and simple, I love 'em.
The music was great too, it didn't get annoying.
The game play was a bit frustrating, but that's a physic game's core most of the time.
The puzzles were simple to figure out but hard to execute, overall was enjoyable.
Not bad at all, good job!
Yeah. Our original plan for the game included checkpoints, but by the time we figured out how to implement them without glitching the physics bodies we were using all over the place (literally one line of code changed. I'm so annoyed I didn't think of it sooner), it was too late to edit and submit again.
Super fun! Only slightly frustrating physics :D But that was part of the fun.
Everything is really well done. great mechanic idea. great artwork. Good puzzle design.
Great game
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