Anything positive or negative you have to say about the game, stuff that you would like different or suggestions in any way, please put them here. : )
Incremental Game about Dungeon Delving · By
Really good demo, I loved it. It was quite entertaining. I enjoy a lot incremental games with nice lore like this one. I must say, though, it would be cool that when we upgrade the sheds to cabins, or the shops to have the safe, every existing shed and shop upgraded. That's my only criticism to this simple but really really lovely game.
"Cultivate some of the good stuff" was a nasty shock. I had been foraging and trading my herbs for food, not feeling like making my own potions was worth it yet.
I unlocked Cultivation just to see what it was, and... I lost the ability to trade herbs for food, and on top of that didn't get back the population that I had working that task.
I don't know where else to post this but uh, maybe have some way of making weaponry even without buying it first? I think I just got soft locked and IDK how to get out of it. I don't have enough money to buy weaponry, so I can't delve deeper. But I need to delve deeper to get money to buy weaponry to delve deeper? I hope that sentence makes sense. If anyone has a solution, please share. I don't have enough treasure to sell anymore :') Thanks in advance!
Found this game. I think it's great- the length is just right, and it's fun. Reminds me of "A Dark Room", which is awesome.
Some notes:
* I think a Reset should not clear achievements.
* If you reset a couple of times, your treasure & gold production is high and maxes out the gold storage very easily. Especially around depth ~45 Spiral Staircase. So even with plowing all gold into "Enact a new law" project it takes a relatively long time to delve deeper. This is a balance issue which should be addressed- maybe allow putting treasure directly into "Enact a new law" or something.
Overall, I enjoyed this game a lot.
--Coder