Since I figured it out: for anyone who'd like to know what you're meant to do... when you submit the papers, if you got it right you'll progress to the next step, and if you got it wrong it reappears again as a blank. You'll have to fight the buggy controls very much... LMB selects a random object to pick up rather than the one on top, and this also randomly sets which document will be stamped, choosing a randomly different one each time you pick it up again.
(short guide: if holding a stamp and right-clicking won't stamp it, pick up the document then try again until it eventually selects it as the right one & allows stamping it). It's also possible to accidentally stamp the edge of a different document by 1 pixel and not realize it.
Maybe there's a better way? But I'm not quite sure what the description meant.
Very short, simple, and without the nice stuff a game has. But a really great idea for the jam and of the few games I've played the idea is the most novel so I love it for that, even if it suffers really really badly from the bugs, no tutorial, and so on.
2,093 Bismuth Speaker
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This is a novel take on the theme of Built to Scale: a very short almost-an-interactive-fiction game describing the world at a few different scales. It pretty much doesn't have gameplay and it's not really a text-adventure game because it doesn't give the player any meaningful agency, consequences of their actions, or interaction with the world (for example: a lot of text-adventure games give people puzzles to solve, or ways of talking to people that have different outcomes depending on how you interacted with them).
Most people won't know how to run this because it's a Python 3 script with no way of independently running itself; it doesn't run in the browser and it must be run in a Python 3 interpreter, either installed on their computer or online in a website.
Besides that I think it fits the theme really well and it was fun to read through, and it's nice to see such a unique entry to the jam. The maker of the game only used Python's "print" and "input" functions to make this and only used "if" statements, which is an extremely difficult & time-consuming way to write a program, and is kind of amazing — unfortunately the lack of loops means it's really easy to break the game by typing something wrong.
I remember writing games like this too when I first learnt to code in a scripting language. Don't feel bad about it! This game jam has many experienced programmers, and some of them didn't even finish their game in time; you're already ahead of 75% of the people who joined. Thank you for joining!
Simple but it was a bit fun for the simple kind of platformer that it is. It was slightly frustrating to sometimes miss a jump — the player can hang over the edge but will only jump if the middle of them is over a platform, which is worse the bigger you are. The music is very short and harsh.
My best score is 47. Thank you for this game!
Very simple, and didn't seem to have gameplay? I ended-up in a loop where I just kept stuffing the Hard missions full of as many workers as I could, and that would lead to ever-increasing amounts of money. Doing only this was tiring, and it crashed from non-standard inputs such as ASCII control characters or whitespace so I only reached company level 8.
This is awesome! It's a simple game and the clicking sound is annoying, but it's creative, enjoyable, and since I understand how hard it is to get that working and that it works well for the game, the style is not bad at all.
However the bug where you can scale the shape to be 0 units across so that it falls through the floor and/or crashes the game, is hard to work around and really annoying because it gets you when you least expect it.
I love it! Although it doesn't have music to make for a serene experience, it is really good calm fun and my kind of game
I got to 44/50 before it seems that either the physics engine had had enough or a complex chain reaction of overlapping blocks caused the side to fall off. Probably both! So close but no win.
Screenshots of Towering Heights. More than 40 bright yellow, green, pink, & blue Tetris block-like shipping containers are stacked onto a 5-by-5 platform in an absurd & desperate fashion as to keep them from falling off into the surrounding sea
Thank you for giving us this game to play, it was really nice!
I tried winning before moving-on so played for ½ hour! It was fun for a bit, but it's a repeating simple game so it was only fun for about 20 minutes.
It was very difficult for me (probably because of how I played it) and I'm not entirely sure what made my final winning run suddenly much easier. I think it was because I didn't finish eating structures until I needed to heal, and that I made sure to upgrade the maximum health.
It might have been helpful if there were there visuals that intuitively showed me how weak I was or when I wasted a structure's healing. It was also imperfect not knowing when I was next able to fire, or to hold the fire button when I was focusing on 1 enemy.
I only had 1 bug: upgrading the firing speed several times eventually stops it from firing at all.
Thank you for making this! It reminded me of ye olde flash games people would make over a few days.