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potted

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A member registered Jun 19, 2024 · View creator page →

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What a truly unique concept! I’m going to be hearing the sounds of the cherries hitting the ground in my dreams tonight. I’ll never look at them the same way again.

Wowow what a cute game… I’d love to see this as a fully flushed out mobile game! My impulse was to collect as many people together as possible which wasn’t my brightest idea ;)

There’s a hidden upgrade for reaching max speed :) Thank you for playing!

We’re working on updating the collision system so this doesn’t happen! Stay tuned for updates and thanks for playing :)

What better way to fit this jam by spamming “POWER POWER POWER POWER POWER”. This clears type racer in every way.

This is definitely my favorite game I’ve played so far. It’s feels like a combo between slay the spire and inscryption which hits in all the right ways. My only suggestion would be to see what the dice / powerups do before you select them. I WILL be playing this until I beat it.

The punching mechanic felt juuuuust right. Would have loved a shop so that I could further upgrade my fighter along with the pickups. I pity the poor soul who brings a shield to a thunder punch fight.

I can’t believe I was able to generate enough clicks to power the world this year! When is my nobel peace prize arriving?

Today I learned that I do not have the talent of a hamster matchmaker. Even though I was terrible at finding love, I tried my hardest to meet my quotas. I wished the rebound mechanic worked irl

The music on this was electric from the start. I thought that the gameplay was creative and whoever owns that joint John was in has a hoarding problem. I couldn’t progress past the second electricty game even after pressing both buttons. The room button (both the one next to the door and the one under the desk) didn’t seem to work. Apart from the movement feeling a bit sluggish and some screen jitters, you have a really solid concept!

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I wanted nothing more than to have SOMETHING to control while the fight was going on. Even if it wasn’t a player, having a little impact through shouting at the tv would have been hilarious. I ended with 19k after betting it all on Eisteign only to get zero-to-deathed by the caveman in the 3rd round. I expect vicious gang to be nerfed in the next patch

This stress/management concept is something I haven’t seen so far in this jam! The shuffle animation reminded me of the default fortnite dance emote haha. A few notes from my playthrough:

  • Instructions would have been helpful. I eventually figured out I had to click/doubleclick, but I had no idea what I was doing at first
  • Being able to control other puppets while the previous one moves into position would help the game feel a bit more frantic
  • The pictures were hard to decipher which I’m not sure if you were going for or not

Writing this review while my own wooden mannequin sits on my desk staring at me menacingly

It’s always been my dream to start from humble begins only to end up becoming an alien overlord. I was hoping there would be an end screen so I could bask in my glory. Nice job!

Reminded me of combination between wario ware and the impossible quiz. I would have loved a longer soundtrack ;)

Raging while rains sounds to relax and sleep played felt like I was getting gaslit. I think having multiple platforms spawn in at a time and a faster power loadup could take this idea far!

I searched the ocean 4 times over for that second powerup before i found it

That big chicken didn’t stand a chance after I consumed hundreds of his brethren

It would be a waste of a nuke license if I DIDN’T draw a weenie on the moon

I wasn’t able to progress after receiving the second battery. The only interactable thing I could find was the power bar to reset. The playable character was really cute! I wish there was a run button so I could cruise past sections I had already been to.

Nothing could have prepared me for what our hero’s double jump would look like. Would lick again

This game is a fully realized 2d version of the last game my team worked on for a different game jam. Although yours is actually complete :) We were clearly on a similar wavelength from clicking through different parts of the ship, to a crane game! It’s executed so well, the only thing it’s missing is a killer soundtrack. Nicely done!

Spamming right click to rack up a 125x combo never felt so good. Paris is saved.

My only complaint is that I wish it were longer so I could continue to CONSUME.

In power napping, the game really makes you FEEL like you’re addicted to gacha games. After completing my daily 999 quota, I couldn’t help myself but rest a little while longer. I craved sleep. I had only pulled in a measly 275000 for the day, but my forehead was craving the cold hard surface of my desk. Suddenly I had three pairs of eyes looking down upon me. I was done for.

As I packed my belongings I had to ask myself: Was I doing this for her, or was I doing this for me?

I cannot overemphasize how devastating it was to lose one of my herd

I had a lot of nostalgia from my childhood playing The Incredible Machine! I couldn’t ever make the rocket work and seemingly softlocked the game by accidentally pressing spacebar while I was firing a charge. Besides that, I enjoyed all the funky parts you added:)

Ballpark hotdogs, satisfying THUNKS chaining together combos, dodge-rolls, and weapon upgrades… what’s not to love? image.png

I had a blast with this one! Moving around smashing into enemies had the perfect oomph to it. The laser noise did scare the shit out of me though. Waiting for level 4.

What a great executed vision for a game! The music and styling reminded me a lot of games I grew up playing like Zoombinis. Initially I thought you had to drag BEHIND the ball to gain power which was difficult since the board takes up so much space. Once I realized you could start your drag from anywhere it was all smooth sailing. Nice work!

Always heads! Always heads! Except it’s never heads :(

I had a lot of fun going through this one. The music was good, the “clunk” from typing was really satisfying, and the enemy variety was well polished! A couple notes I came across from my playthrough

  • It would be nice to have a reset button. Most of the time it felt like I had to play perfectly to win, so if I messed up I didn’t want to sit through the whole timer
  • The ropes are slightly off from connecting behind the enemies
  • it would be nice if POWER showed up right when the meter was full
  • I would have liked the option to take drugs if I felt like I was stuck on a level for some time

Overall a fantastic experience!

I went through every stage of grief to get that bear

Thanks for playing :)

Humongous Entertainment has a special place in my heart, Putt-Putt actually came up in discussion during development!

Totally agree that collision detection could be further tweaked to help with momentum and overall speed. Getting the “feel” of the bus movement was a work in progress all week :)

There actually is a timer that’s unlocked at a certain point in the game (trying not to spoil)! I do agree the speed bar + dash could be improved further to feel more fair. Thanks for playing :)

This game is sooo excellent… it reminded me a lot of superhot which is a good thing! I see you’re also a connoisseur of the pixabay explosion sound :)

I had a fun time with this one! Would love to see some more variety on patients if this became a full game. One thing I struggled with was the hand for pulling felt slightly too low. I tiny organs were hard to grab because of that.

I would have loved to try this game out more, but I couldn't sit through the intro a 3rd time. Beautiful artwork though!

10 pumpkins in, fingers going brrr

20 pumpkins in, I'm reminded of cookie clicker

30 pumpkins in, I'm wondering what this is all for

40 pumpkins in, I'm contemplating my own existence

50 pumpkins in, :O