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potted

51
Posts
A member registered Jun 19, 2024

Creator of

Recent community posts

I had a fun time with this one! Would love to see some more variety on patients if this became a full game. One thing I struggled with was the hand for pulling felt slightly too low. I tiny organs were hard to grab because of that.

I would have loved to try this game out more, but I couldn't sit through the intro a 3rd time. Beautiful artwork though!

10 pumpkins in, fingers going brrr

20 pumpkins in, I'm reminded of cookie clicker

30 pumpkins in, I'm wondering what this is all for

40 pumpkins in, I'm contemplating my own existence

50 pumpkins in, :O

I didn't expect to throw things in a cauldron for half an hour, but here I am. Very addiction! I would have loved some reward for paying off all my debts though :(

An incredible amount of depth for only a week. The art reminded me a lot of Limbo so when I got the Good End I chucked a little. Nice work!

poor clint :(. For real good job! I would have liked an option to see all the text rather than skipping the dialogue immediately (or making the scrolling a little faster). 2 minutes felt like a long time after I figured out you can just run in circles without this kind man being able to catch up. A couple tweaks and you got a great game!

It works a long as my window is big enough now although placement is still a little wonky (maybe check out layout property in control nodes)! I ended up hitting the goal of 100, but nothing happened and i just kept losing negative health haha. Cool concept though!

I can't seem to get past the title screen :( Attaching a screenshot for reference. The music slaps tho

yeah better indications on where you were going to fling would be one of the first additions we would add. Thanks for the feedback!

Big fan of origami, so the concept definitely speaks to me. Impressive you go this working in Three.js! I've never had a lot of luck getting things to work properly with that framework :( 

Watching my gnome utopia crumble into oblivion as houses and my gnomizens slide off into the mountainside was the second most traumatic moment of my life. 

My only suggestion would be tweaking scoring values on the buildings since my economy initially boomed by stacking a bunch of houses/offices.

Final score: 3130

We planned on adding some gnomish (that's a real language you gotta trust me), and some taunting animations but we simply ran out of time. Thanks for the feedback!

Easily the highest score I've seen. Congrats!

fling. those. GNOMES!

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My attempt at a model T... it took my about 40 tries to get that second pencil. Worth it although I question its structural soundness

What a cool concept! I like that the button for grabbing parts from enemies and scaling are the same, it makes for an interesting mechanic (especially since I missed shots a lot). It'd be cool if the playable character wasn't tied directly to the walls and could move freely in space as well. Also a heads up that the retry button didn't work for me :)

I liked the concept! I got stuck at the button press point. I kept trying to scale up, but nothing happened.

Had a blast playing this game! The healing ability felt pretty broken and it would have been nice to see how much health enemies had left. Nice job :)

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This game melted my brain. I really like the concept! I did find myself going back to the same spot to make small micro adjustments to the angle of the reflector. Was I doing something wrong?

I've also seen this issue for chrome. Try another browser like safari too!

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FYI i'm having trouble playing this one (I'm on chromium/mac). Works on Safari! 

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A really unique take on the prompt! I found myself guestimating the correct size without checking most of the time. Not sure if it was intentional, but having things spawn near the top where you thow items added an extra level of difficulty since you might accidentally bonk something in the wrong side.

not a one critical failure roll for my entire run :) I gotta go buy a lotto ticket now.  would love to see this as a full game with powerups like vampire survivors

When people ask me if I aim train for Valorant, I'm going to send them this game

I felt like I was reliving my childhood playing flash games. Wonderful game :) 

Lets of screenshots, but it doesn't seem to be available :( 

I was really starting to feel accomplished going through 3 waves of hard maneuvering only to find myself a failure. Time to jump into that river...

I'm floored. I would be impressed even if this was made by a dev team, but you also did it solo! Clowns are scary, but your game is amazing :)

I hit 600k and then tried to kill myself to see what would happen only to realize I can't count and just continued to grow. Excellent!

I want to print this out and hang it on my wall. Thank you :')

This has so much potential! I'd love to see some higher fish spawn rates and maybe some shop music. Nice work!

I was having a lot of fun reading through the cases although it took my until day 6 to realize that I was voting opposite of what I wanted. Maybe adding a small notice that clicking on a decision is voting AGAINST.

I loved the concept and after (maybe more than a few) attempts, I was able to beat it! Music was really good too, my only suggestion would be to allow the player a small influence on the ball after swinging.

Such a fun concept and unique spin on deck builders! I think it would be nice for the round to automatically end once you hit the score goal, as I was a little confused at first as to what "redraw" vs "end turn" did. 

didn't expect bee stonks. Lovely game!

kiss the bees :)

I won't spoil, but that last camera shot was everything.

Oh, it's just like very hungry caterpillar! Oh...

i could not find the wheat :(

The terror I felt when put in the highway was immense :) . One suggestion: the plane grabbing was really difficult. I thought I had to clap my hands together. Loved the game