We played the game to our best effort. We managed to get to the room after walking through the long corridor with two enemies. There we got stuck because of a box/platform blocking the way. We tried really hard to overcome the obstacle, alas, it proved to be too difficult. Having a control description and clearer hitboxes would improve the experience greatly.
Acid Goose
Creator of
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Thank you for playing the game.
I am afraid that your confusion about the objective of the game is justified. This was our first game jam and we allowed ourselves to be distracted by things that were not that important for the gameplay. The idea was that one would have to stay in the air above the lava created by your weapon with the use of the grappling hook and your weapon that can shoot lava, which cools down after a few seconds and creates a platform. Unfortunately, we did not have enough time and only created the starting 'cutscene' in mere minutes (as one can easily notice ) and we did not make it so that the lava can hurt you, which is something we deeply regret. However, we learned from our mistakes and look forward to the next GMTK Game Jams :).
The atmosphere was really good, and we liked the look of the background. The thorns were not always clearly visible and there was no punishment for moving slowly, which is arguably a good thing? There are some bugs in the height meter (after falling, the number kept increasing) and the restart button. Overall, it was fun, and the graphics were surprisingly well polished. The sound effects are funny. P.S. We were wandering why the game file was so large (447 MB).
Although unfinished, the game was actually quite fun when one got past the initial confusion and buggy menus. We'd appreciate a clearer indication of when the actions are executed and where the goal is. This was our first game jam as well, so we too struggled to finish our game in time. We hope your determination will not fade.