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A jam submission

BALLS and EXPLOSIONS!View game page

Combining everyone's two favorite things into one package!
Submitted by Mars On Fire — 21 hours, 32 minutes before the deadline
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BALLS and EXPLOSIONS!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4983.5663.566
Overall#12373.2403.240
Originality#18983.1473.147
Presentation#20393.0233.023

Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You cannot control the ball except with explosions, therefore relying on physics to get the ball to the end goal of each level.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted

I love the mechanic!!

Submitted

Very cute drawings and enjoyable fast pace gameplay. The upwards force on the explosions were just too much and it felt pretty unnatural but overall Good job!

Submitted

Not bad. The power of the explosion could be turned down. Felt like too much BOOM.

Submitted

Good audio choice. I found myself having a hard time sending the ball in diagonals

Submitted

Simple concept, well executed!

Submitted

Excellent puzzle aspect to this fast passed game, takes getting used to and has a good skill curve! A slow motion effect when exploding would be awesome to let you aim better!

Submitted

Nice little game, got a bit difficult because can't really predict effect the explosion would have on the ball, sometimes it barely moved, other times it flew across the screen, but still this is a fantastic little game with really nice physics of the bouncing ball, everything felt properly weighty.  Great work!

Submitted

Nice idea and I love the artstyle.

However I found this game really hard to play as the ball practically never flew in the direction I expected it to go. I would assume that the force of the explosion pushes it in the opposite direction but it almost always went upwards. And so by the second level I was more or less clicking randomly and hope for the best.

So great concept, a bit more control and easier levels (at least at the start) would be nice.

Submitted

I liked how the distance from the ball when firing affects it, cool use of physics that maybe could be more obvious somehow? Lot of fun though, good job :D

Submitted

We played through a couple of levels and the game was engaging. In terms of art and music, it could use some improvements. The explosion sometimes felt inconsistent and the death sound effect was a bit buggy. We really liked the particle effects.

Submitted

I really liked the physics of the game ! It was pretty fun to naviguate the ball around

Submitted

Interesting concept and i felt totally out of control. the physics is a bit inconsistent, so it became a bit frustrating because the ball was going faster than i wanted to like 80% of the time. it' good game tho. well done

Submitted

Great game. 1 rule splode the ball. 

Submitted

This game feels really good to play. Its design harks back to classic flash games of old, introducing a simple concept that the player has to master to proceed!

Submitted

This was really hard, but it was still enjoyable. I could see this being a mobile game.

Submitted

I really liked the idea, I had fun balancing where to put the explosions to make the ball go where I wanted but most of the time it went all over the place haha. I think a little more juice would make this game feel amazing. You should take a look at More Mountain's MMFeedback plugin off the asset store :)

Submitted

Good game :D

Submitted

Really great concept. The physics feel a little inconsistent, though. Love the music!

Submitted

Real nice concept - while the explosions definitely make things feel out of control, it wasn't so out of control I wasn't able to finish levels. Nicely balanced difficulty, and a fun game!

Submitted

Really solid and fun. This would make a great mobile game with some more polish.

The first couple of levels are especially good and feel the most puzzle-y, with the later levels feeling more like action-shooter games. Which isn't bad! I just preferred the puzzle side. 

I think it would be neat if the hazards were a different colour from the rest of the environment, and the player could maybe see the explosion radius?

Viewing comments 50 to 31 of 50 · Next page · Last page