Damn, that was good, too bad it stopped working and crashed at the point where Kai talk about trusting Harley
Acute_Sonder
Creator of
Recent community posts
I'm not a dev, but the point is not being made by AI, it would be stupid to stop you from going from an AI aesthetic (it's like saying you cannot draw anime, since it's AI main aesthetic...)
As long as your devlog proves you did it (if you can, I advice you to do a video of the process), I don't see what they could say.
Hello, it looks quite impressive, I had a hard time finding AI-related plugins for RPG Maker MZ.
However, I'm quite confused about the itch.io install instructions :
Put it in your projects \js\plugins\ directory
Are we supposed to create a Directory folder or is it part of another plugin?Also, even if 2Plaer is a jackass, I think one similar point to his still applies.
If you give a prompt to the wise man, it will generate a dialogue with that prompt.
However, it can be "unstable", let me explain:
The main risk would be that the dialogue breaks the game story or the character's background.
If your story takes place in a Desert during a War in 1832 and the old man starts giving inaccurate or even contradictory information on the plot, it would be quite problematic.
I'm not saying the plugin is bad, just that I think more detailing could make it even greater if your goal is to improve this one.
I don't know what were your intention with this plugin, I think it's great for background NPC and makes them feel more alive, but it will probably not be used for more important characters if that was your intention. (due to the reason above)
Also, it's just a random dumb idea I had, which may or may not interest you if you're doing a game, what would prompt on objects event would result? I feel like there is a lot of potential, especially in the comedy genre.
Like, would the AI just say "I'm a chair.", or would it give a description or an action the character is doing with the chair? Maybe the 3?
Anyway, Thank you for reading, and have a nice life.
If I change the option of a choice on the next playthrough, does it count as 1 choice or 2?
E.g: On the first playthrough, you have 1 choice, ask question A or question B.
On the second playthrough, you have 1 choice, ask question C or question D.
Is it 1 choice or 2 choice?
Alternatively, if I make options in the choice which can lock and unlock depending on which playthrough they are on, is it allowed ?
Hello! Is it one choice for the entire game or the playthrough?
(What I mean is, can I change the choice in itself if a player choose to play again?)
e.g : first playthrough, there is only one choice to ask question A and question B
If the player play again, they only have one choice, question C or question D.
Does it count as only one choice or two?
Hello.
I have a black screen when I playtest the game.
I turned the plugin off and it is this one which make the game screen black.
I only changed the background movie setting, added the name "Before", which is the name of my .mp4 video, which is in the correct project and in the movies folder, both are written the same way except for .mp4.
Do you have any ideas of what I did wrong ?
Hello ! I love your plugin, however, I'm unable to understand how to use it, when I choose my map named 5 using this code : ["{\"Map\":\"5\",\"DisplayTime\":\"600\",\"Global Data Key\":\"\",\"Global Data Info\":\"\"}"]
It display a black screen.
Am I doing something wrong ? I have the core system too.