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adrianma

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A member registered Jun 02, 2022 · View creator page →

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The aesthetics and toy car mechanics fit so well together I'm all for it. I loved being able to see the goal at the top and then slowly working my way towards it, was a lot of fun! As someone who's not a fan of Foddian games thank you for the checkpoints :)

Ahh gotcha I totally misread that as invisibility. Invincibility makes sense.

Really enjoyed the puzzles and the skills! I can imagine a lot of really interesting levels stemming from what's already here. Amazing work on the art and music too. It feels very polished! My only complaint is that I expected turning invisible to make the guards stop tracking me.

So simple but so fun. Very well executed and polished! My highscore is 490  :D

Amazing level design. It has a lot of depth while using very straightforward mechanics. Love the small twist to metroidvania upgrades with the potion concocting.

Took me a minute to figure out what was going on but once I did it was awesome. Trying out all the spell combos and having to adapt to what the shadow has ready is super engaging.

Great idea and execution, I'm impressed by how well the mechanic works! The puzzles are very well made and leverage the different settings well. At times I feel the pause menus do feel to deviate a bit from how pause menus are conventionally structured to of course serve the purpose of puzzle design, I wonder if it's possible to make puzzles in this format with standard menus ripped from other games. Overall amazing work!

Super cute presentation! Gameplay felt really responsive and the level of polish on the animations and VFX made it feel very rewarding. My only critiques would be too much screen shake and not being able to scratch in a certain direction without moving in that direction.