The aesthetics and toy car mechanics fit so well together I'm all for it. I loved being able to see the goal at the top and then slowly working my way towards it, was a lot of fun! As someone who's not a fan of Foddian games thank you for the checkpoints :)
adrianma
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A member registered Jun 02, 2022 · View creator page →
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Transform into a chimera and leap between shadows to escape a monster-infested dungeon!
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Shadow Alchemist (Pre Steam Release) comments · Replied to PostHuman Interactive in Shadow Alchemist (Pre Steam Release) comments
Shadow Alchemist (Pre Steam Release) comments · Posted in Shadow Alchemist (Pre Steam Release) comments
Great idea and execution, I'm impressed by how well the mechanic works! The puzzles are very well made and leverage the different settings well. At times I feel the pause menus do feel to deviate a bit from how pause menus are conventionally structured to of course serve the purpose of puzzle design, I wonder if it's possible to make puzzles in this format with standard menus ripped from other games. Overall amazing work!