Currently looking into Godot. I'm not sure yet if I like the Nodes workflow, although it's probably not that different from Unity's Prefab system. I want to see what tools are available in their editor and how much I need to tooldev myself.
If I really can't get into Godot I will go for UE. Although I have a heavy dislike for Epic, at least they aren't publicly traded (yet) so they are more hesitant to try shit like Unity just did and it's industry standard for a reason.
What is certain for me though is that I will leave Unity behind. I've been using that engine since 3.5 and I will probably never be affected by the new licensing but the past two years they have shown that they are an unreliable business partner. I just REALLY dislike shareholder vultures ruining every software/game.