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Slime Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.875 | 3.875 |
Visuals | #1 | 4.063 | 4.063 |
How much do you enjoy the game overall? | #2 | 3.750 | 3.750 |
Overall | #2 | 3.712 | 3.712 |
Gameplay | #10 | 3.500 | 3.500 |
How well does the game fit the themes? | #19 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours 10 minutes
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Comments
very great and nice game
Thanks for the kind words :)
Fantastic visual design! Although the dev time is extended, I still give your my highest score.
I really like your design and also the game mechanism.
I am a new game developer and want to ask a simple question:
When the slimes fall to the circle ground, how do you set their positions on the ground when the roll still whirling? Did you use the center portal to be the point of Polar coordinate system?
Wow, thank you so much!
To answer your question: Basically, every affected Rigidbody gets their own gravity direction based on their position with the center of the circle world being the source of it. I just calculate the direction from the center towards the position of the object. When they move I create a move Vector that has a positive or negative value on the x-axis (think of it as local move direction), then transform that into a world direction (so that their movement is based on their rotation) and set it as velocity. Then I add, when the object is not grounded, gravity direction + a force (speed) to their velocity.
It's probably not the most elegant or performant way but it works I guess. I can send you some sample code if you're interested, just message me.
Thanks so much for your explanation!
No I think its enough for me. I could have a try in Godot.
Hope you could get a great score tomorrow. :D
Hey we reviewed your game here, check it out https://www.twitch.tv/devdiaries
Just checked it out, thank you for the kind words that really motivates me! :)
Interesting idea. I really like the l round lens-y world. It wasn't clear to me that you had to shoot an opposite colour spell at the orb but I think that's because on my first go it kept changing to the jelly colour when I started charging xD Once I realised that it was random and the spell had to not match it worked fine.
Thank you for the feedback, really appreciate it! I will make sure my next entry will have more clear messaging to the player :-)
Nice to see a different idea. The controls did annoy me; I think I needed an alternative key to use the charge spell (i.e. "W" would have been good) rather than the left mouse button.
Hey, thanks for the honest feedback. You're absolutely right, why didn't I think of the W key before? lol
wow! – great idea - i love the rotating playing field! you’ve done well! had quite some fun here :)
Thank you very much! It's my first jam so I'm kinda surprised people like it :D
Awesome visuals and camera movement, very unique feel, it would be good to be able to discharge spells and if I knew how much time was left on a colour of portal before it changes, great job!
Thanks for trying it out. :)
Being able to discharge was certainly on my TODO list but I couldn't afford to spend more time on the already overshot time limit unfortunately. Having an indicator for the portal changes is a neat idea I'd really like to implement if I ever were to expand on this little game, thanks for the feedback!
This was fun, and I loved the visuals!
Thanks, I merely mashed free assets together though :P
Cool game with really cool visuals:)
Thanks! :)
Very good game!
Thank you very much!
Very fun game! Only issue I had was portal changing color too often. Overall good subbmision!
Thank you! Yes I've noticed myself. I was already well over the 3 hour limit mark and I had to submit the game so good balancing wasn't on the top of my priorities unfortunately. Anyway, thanks again!