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Aerionix

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A member registered Apr 23, 2022 · View creator page →

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Normally if you purchase a course on their site, you can request a udemy key so you have the course available on both platforms.   But I'm not sure if they would do it for a free course.  Can't hurt to hop on the discord and ask.

Thank you very much.  The bones are there, and it's given me a few ideas for the future.  Looking forward to making more.

The theme is "Life in 2 Dimensions". Best of luck to you in the jam, have fun :)

Thanks very much.  100% agree about the hitbox.  I'm going to get rid of the constraint where you're only allowed fly on the bottom half of the screen.  Thanks for the button grab code suggestion, I'll make sure to add that when I update this (or more likely just redo it).  

Thanks.  I appreciate it.  It's one I really wish id started sooner to add a bit more to, but for a first game, I'm just proud to have gotten an actual game together with all the basics intact.  

I'm glad you enjoyed some of it.  I have some halfassed plans to update it once the jam is over, one of which includes removing the boundaries entirely so you'd be able to move anywhere on the screen you wish.  Thanks for the feedback :)

agreed 100%.  I fixed both in an update but too late to submit for the jam   The extra movement range opens it right up and the ramping difficulty gives a bit more sense of progression..

Looking forward to watching.  If you have room in the schedule, feel free to have a go at my bullet-hell not shooter, D.S. MINER.  Thanks very much. 

https://itch.io/jam/go-godot-jam-4/rate/2068507

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It is enabled.  Here is where I found out why we should have all been using godot 3 instead of 4.  4 forces us to use this experimental setting on itch for the SharedArrayBuffer.  While for the most part folks aren't having a problem, I've been seeing the occasional issue pop up like this on some other projects where even though its enabled, the error is still occurring for some people, primarily those using FireFox.  I'm sorry you weren't able to play due to this and hopefully it's a problem that's dealt with soon.  

That's a new one on me.  I'll have a look next time I'm at the pc.  Sounds more like an issue with itch than with the actual game, but if anyone else runs into that, please chime in.

Thanks very much, appreciate that.  I'm especially happy you found the controls felt responsive and tight enough for the style of game.   This is one of those games where I feel like it could be improved easily with more time spent.  The difficulty was originally planned to start with one asteroid falling every few seconds, just to get the player used to the mechanics.  Then that time between would get shorter as a higher score was reached.  An easy enough thing to implement, but for me, would have taken an hour to figure out how to set it up across the mashup of scripts I had going on.  As it is now, it starts out kinda hard and just stays that way, so there's really no progression happening.    

loving the concept.  Spend some time on it after the jam, you might have something really nice here.

very unique.  Loved the concept.  I'm too tone deaf to get if it was functioning right or not.   But very well put together.  Great job :)

lot of potential here.  As a big fan of kaiju, I instantly thought about a ton of stuff that this would be a fantastic base for.  Great job, good luck in the jam :)

I enjoyed this.  Simple, easy to pick up, and fun.  The colors fit the project well, the music, not so much.  If you ever make a game about working out at the gym in an 80s movie, that's your track tho.  Absolutely fantastic job, good luck in the jam :)

Had a good time with it, great job!

I'm going to come back to this one.   I like the concept and I feel that the difficulty I'm experiencing may just be due to not getting the hang of the controls.  I like the physics but once the character starts rolling, it seems impossible to get full control over it ever again.  Still, I get what you're doing with it, and I really like it enough that i'm going to try it some more later.   Good job and good luck in the jam!  

So i played this for a bit, and there's some good going on here.  It's especially cool that it was made by students.  Some background on how the project came about and the developer experiences would be a great companion to this.   The platformer stuff was decent, no bugs or jitters.  It kept me playing even after a couple of deaths.  But then I hit a red portal, and ended up in a strange 3d space with no guidance of what to do or where to go.  I ended up just roaming about until I fell into a hole. 

As a platformer, you get a gold star for the early concepts.  But whatever that was afterward...  lost me lol.  

Great job to you all, and good luck in the jam!

I like this a lot.  As you said, there's work to be done, but it's clean, the arts good, for a proof of concept, it makes me want to see it in a game sometime.  Well done :)

unfortunately not.  Sorry to hear it, hope to see you in Go Godot Jam 5 :)

What do you consider early?  The deadline is less than a day away.   If the game is done, why take the chance of something coming up and not being able to upload at all?

It said the same to me but it gave me the option to manage the templates and that let me download everything i needed.