Enjoyed playing this! Cool game! :)
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D.S. MINER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #68 | 2.947 | 2.947 |
Overall | #91 | 2.684 | 2.684 |
Theme | #92 | 2.368 | 2.368 |
Design | #93 | 2.684 | 2.684 |
Artistic | #93 | 2.789 | 2.789 |
Technical | #99 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Okay, that was pretty darn good for a first game. My highest score was 17000!
Though, I would say that making player (or asteroid) hurtbox or hitbox respectively a bit smaller would make the game feel better. As for mouse required in the menu, you can fix this relatively easy by putting $Button.grab_focus() in the _ready() function.
I liked the core concept being very simple, but it felt like there needed to be either a difficulty curve or more tolerance for failure.
The area you can move being restricted was also a bit unintuitive.
I didn't read the instruction so I didn't thought that shards will kill me, they look like decoration. The fisrt several times (before reading the description) I thought that shoot). In general good enough
The game was not bad, but it has technical problems. instead of closing the game when you press the exit button while playing the gamehalf of the image remains on the screen and the other half disappears.
This is a bit hard. However, I like the take that someone else is doing the shooting. The controls are good and I like the premise. Good work :)
Thanks very much, appreciate that. I'm especially happy you found the controls felt responsive and tight enough for the style of game. This is one of those games where I feel like it could be improved easily with more time spent. The difficulty was originally planned to start with one asteroid falling every few seconds, just to get the player used to the mechanics. Then that time between would get shorter as a higher score was reached. An easy enough thing to implement, but for me, would have taken an hour to figure out how to set it up across the mashup of scripts I had going on. As it is now, it starts out kinda hard and just stays that way, so there's really no progression happening.
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