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A jam submission

Little WorldView game page

Little World is a indie puzzle game, which can control any thing size, even concude your body.
Submitted by PuzzleIdea — 7 hours, 5 minutes before the deadline
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Little World's itch.io page

Results

CriteriaRankScore*Raw Score
Style#35752.8743.400
Overall#41532.6763.167
Enjoyment#43022.4512.900
Creativity#44032.7043.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enlarge and shrink your body or environment to overcome every interest difficulties and solve different puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
The Game Design and Puzzle by myself, although some arts and musics assets from Unity Assets Store

if block would not go up a ramp, try guide it step by step rather than rely on "navigation". Maybe navigation is not very well...

if it kept taking you back to the same level. try to exit game and restart game

thank for you play and rate and reply

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Comments

Submitted

Love every low poly 3D art games. Genuinely clever level ideas but might need to be guided more since I just have skill issues. Would be good to let players experience and fail without having to restart all the way from the beginning. Good job on this game! :)

Submitted

cool game! i like the isometric perspective and the low poly art style is very well done!

Is there a button to restart a level if I get stuck, or a button to bring me back to the select screen?

Developer

No problem, click the butten at the top-right corner of the screen, it's "PauseMenu", and you can click relevant button to restart or exit current level

Well it wasn't showing on my screen. :P good to know that it was there.

Submitted

I was very close to disliking Little World and quitting after just three levels -- the movement can get tedious, the puzzles felt very straightforward and the game had a nasty habit of restarting a level as soon as I got back to the select screen.

However, something endeared me about it, and I persisted for all 12 levels (that restarting bug luckily stopped happening). Each puzzle was a fun mix of exploration and logic. I'm afraid the concept cannot be scaled well (ironically) and the movement can get a little slow and annoying, but, for what it's worth, it's a fun game.

Developer

Thank for you reply. the current version maybe have some problem, and the number of level is not enough. but it not big problem, I will try to make it better in the future, and upload on the itch.

Submitted

Cool style, I got stuck on the second level and it kept taking me back to the first level so I wasn't able to see much of the gameplay or puzzles :(

Developer

Thank for you reply.  Maybe it still have any bug and problem. the problem you said is too strange to play the game normally?  it's usefull to exit game and restart?

Submitted

I love the low-poly look to the levels and overworld, and how environment changes as you solve the puzzle. I got stuck on an early level because the block would not go up a ramp. Maybe they're not supposed too when they are bigger, but I saw no other way forward.

Looks like I got stuck at that same ramp and could go up, yet if I would have stay 1 instead for that ramp I would probably have been good

Developer (1 edit)

Thank for you reply. Could you tell me which level you got a stuck. Is Second-level or third-level? 

try guide it step by step rather than rely on "navigation". Maybe navigation is not very well...

Submitted

5th level.  The ramp leading up from the red 2.

Submitted

Cool Idea! I liked the isometric levels and overall game feel. Unfortunately my character got stuck, but I enjoyed what I played. Good work!

Developer

Thank for you reply. Could you tell me which level you got a stuck. Is Second-level or third-level? 

try guide it step by step rather than rely on "navigation". Maybe navigation is not very well...

Submitted

It's a very fun concept; I like the idea! I got stuck a bit with pathfinding and level colliders, but overall, I love where you were going with this!!