Play game
One Light For Three Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.105 | 4.105 |
Overall | #7 | 3.853 | 3.853 |
How much do you enjoy the game overall? | #7 | 3.895 | 3.895 |
Gameplay | #8 | 4.053 | 4.053 |
How well does the game fit the themes? | #16 | 3.947 | 3.947 |
Audio | #17 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours and few minutes
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is so cool! An excellent choice of mechanics for a Trijam game, I wish I was this good at scoping and time management. I kinda wish there were more levels, but I think you made the right call making something this polished.
Awesome, I love the mask breathing effects, combined wit the smooth lerp movement of the player, it feels so good! And these are long seconds ! You’re going too easy on the players ;) Well done!
Thanks for your feedback!
Love it!!!!!!
Completely in the theme, with minimal assets.
A good entry for the trijam as it is actaully nice to play :)
wow! this is like a demo of a full released game, looks polished and controls are cool. I want more levels!
I like the basic game, but I did ask myself if it would be more challenging if there was either set amount of moves or limited time.
Good submission
This is an excellent foundation to build upon. Lots of fun, the little viewport into the level is nice because it doesn't leave you completely in the dark assuming you make a wrong move 80% of the way through the map or you weren't able to remember the whole thing. Perhaps a timer could incentivize/reward not "exploring" your way to the exit.
Awesome!
How, the polish here is so good... and I didn't know this Tiny FC, seems really cool to use too! Really nice game. I agree with others: it could be expaded on a good amount!
Really enjoyed playing this one!
pretty cool! I like the last puzzle. You should turn this into a full game! Maybe with some hazards like spikes or something
Thanks!
Actually, I tried to add an enemy but I ran out of time. The spike would be a good idea. Not too complicated to implement and would add a great value to the game! Good idea :P