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AggroBane

14
Posts
A member registered Jul 11, 2022

Creator of

Recent community posts

You are totally right for the tutorial, it was made in less than 2 hour before submission so it definitely need to be revisited lol. Thank you for playing and leaving your feedback!

Thank you for playing the game, we're glad you liked it! We will continue to develop it after the jam, we will take the feedback we received and improve the game from there :)

Thank you for your feedback! Indeed the frost mechanic (and the dice) still need some balancing/change to really make it stand out more. We'll look into that in the future :D

Pretty chill game, but the movements made me a bit dizzy

Movement feels awesome!

Nice concept with the dice rolling on the wall, just need a few more levels! Great job

Made me scratch my head a bunch, very well executed concept

The bullets should go directly where the mouse pointer is, it makes it really hard to shoot

Really creative, I really like the idea and the presentation! But the jumping movement feels off, its not responding very well, it could be improved and then this would be an addictive game!

Enemy design is really cool! Unfortunately, the dice that roll damage feels like it was put there just to fit the theme but besides that it was neat demo

Not really related to the theme, but the presentation is on point. It does what its supposed to do! One QOF change would be to allow the player to keep a key down to move instead of having to spam it

Very neat! A better UI presentation to explain the effects of the different building would be better to not overwhelm the player but very cool when you understand it