The art and music is very nice. I also like the story and the three-headed lizard. It is very short but very sweet.
I didn't like the puzzle of feeding the lizard very much because you have to know ahead of time which treats are on the map and what they do to solve it. I think I would like the puzzle more if you first collected all the treats and then fed them to the lizard on the picnic spot, and if you knew beforehand what each head liked (or could find out through the story). I don't find replaying the game to solve the puzzle very interesting because at that point I already saw the complete environment.
ahg95
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With no information about what the towers do (damage, range, cooldown) I find it difficult to make any meaningful choice on which tower to build or upgrade. That's why I was not very engaged in solving the game. I think the rolling of the dice between each round is a cool visual effect, but the random rewards didn't really improve the gameplay for me. However, I was curious about some of the towers and played a couple of times to discover what they do.
A truly captivating experience. I was always anxious when the guy came back to tell me what had happened. I was horrified when I found out that I had failed and was killed by the enemy. I will not be a good seer haha
It would be interesting to hear what the explanation behind some of the rune combinations were because I was sometimes confident that I got the right meaning.
At first the movement mechanic seemed to complex for me to use any logic, and I just moved how it felt right. But later on I saw some patterns in how the movement works and I was able to move with more intention. Overall an interesting logics game, but a bit too difficult for me.
Oh, one more thing: I often forgot if the arrow up key moves you to the top left or the top right, so I sometimes unintentionally did the wrong move. That was a bit frustrating.
I think the artstyle and the music are well done! One thing that frustrated me a bit was that there was no way to reset a mistake. For example, when I accidentally pushed a cube into a pit then there was no way to retrieve it and progress. Then I had to start again from the beginning. That felt like too much of a punishment.
Very cool concept! I enjoyed the problem solving aspect of finding the best use for your dice. I was also curious about what kind of enemies or items I would encounter if I played for longer. Overall very enjoyable! I think one aspect to improve would be the difficulty. I found it too easy to block all attacks with the first hero and hardly lost any health.
At first it was difficult for me to understand what I had to do and how I could control the game. But once I found out it was fun for some minutes to hop around the city. I think the game could have been a bit more engaging for me if there had been more obstacles, for example cars that ram you. The gameplay felt strategic to me because there was no snap-decision making. However, the strategy was easy: make the green curve end where the points are.
Amazing game! While I was playing I was very curious about what kind of weapons I would find and how I could connect them. What if I equipped 5 x2 dice, and one rocketlauncher? I like that you made it meaningful to watch what dice you have rolled, and that you should not just blindly shoot. For example, if I had rolled a x2 dice I should not just try to aim at the enemy, but stay behind cover until I rolled something else. I think the rolling of the dice fits very well to the western theme and the reloading of the revolver. Unfortunately my run was ended by instantly being killed by some fish after spawning.
I liked the artstyle, the music, and the animations. Took me a while to understand that beetles stop when you attack. When I found that out I noticed that you can just stand in front of the beetles and spam "e" to lock them into place. That made the game a bit less engaging. Still fun to smash some beetles with your sword!