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(1 edit) (+1)

Thank you - I'm glad you liked it :D

If you're interested - the transitions are pretty simple to implement.

1) Each level is made up of tiles (I just used default cube with 0.25 on y scale)

2) Sort each tile into a List based off of the distance away from player (closest first -> furthest last)

3) When level is initialized - animate each tile with a delay based off of their index in the list

* Animate the scale of each tile to grow to default size 

* Simultaneously Animate position to go slightly above resting position then animate it back down into it's resting position

Thanks for the tip, that's a clever way of doing it! :)