Thank you - I'm glad you liked it :D
If you're interested - the transitions are pretty simple to implement.
1) Each level is made up of tiles (I just used default cube with 0.25 on y scale)
2) Sort each tile into a List based off of the distance away from player (closest first -> furthest last)
3) When level is initialized - animate each tile with a delay based off of their index in the list
* Animate the scale of each tile to grow to default size
* Simultaneously Animate position to go slightly above resting position then animate it back down into it's resting position