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Kobu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #65 | 4.526 | 4.526 |
Overall | #130 | 4.088 | 4.088 |
Enjoyment | #151 | 3.947 | 3.947 |
Creativity | #488 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice so it definitely fits. It's a logic puzzle game so goes against randomness and (unintentional) chaos.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good game !
Great presentation, and it's nice that you can solve the puzzles in different ways. The dice would sometimes appear to be slightly inside of the ground or slightly rotated, but this didn't effect the gameplay so wasn't a big problem.
Saw this on Mark's stream. Just wanted to say the game is genius
Great looking game! Love the puzzles! Well done!
This game is so polished! :o
The concept is very similar to a lot of other games, but this one has springs and hot-air balloons, it makes for some interesting puzzles.
The level transition is *chef's kiss*
It's a really good submission, great job! =D
A neat little puzzle game!
The dice feels great to control, the smooth camera movement is really satisfying! The puzzle mechanics are easy to understand and the levels use them well! Them levels are well thought and make good use of the spring and air balloon.
The game looks very nice, while keeping a simple aesthetic to make the puzzles clearer. Also the level transition fx is great!
Very good game, well done!
Thank you - I'm glad you liked it :D
If you're interested - the transitions are pretty simple to implement.
1) Each level is made up of tiles (I just used default cube with 0.25 on y scale)
2) Sort each tile into a List based off of the distance away from player (closest first -> furthest last)
3) When level is initialized - animate each tile with a delay based off of their index in the list
* Animate the scale of each tile to grow to default size
* Simultaneously Animate position to go slightly above resting position then animate it back down into it's resting position
Thanks for the tip, that's a clever way of doing it! :)
Visual part of the game is truly amazing! It is insane that you managed to do this in 48 hours!! Wow!
Such a great job!
Thank you! I'm glad you liked it. No sleep and caffeine is the answer! :)
Haha but in all seriousness - I just tried to keep the color palette and art style minimal so it was much easier to make things consistent. The programming is my strong suit so I grinded out the different mechanics and didn't run into too much trouble other than some rushed code that led to minor bugs
Great game, amazing execution!
Thank you! I'm glad you enjoyed :)
Such great ideas in a neat presentation!
Flawless puzzle game!
Really fun!
Thank you!
Awesome!
Thank you!