Cool idea, but the sensitive controls made the game almost unplayable for me. Trying to move a piece only one space left or right was virtually impossible. I suspect this is an issue with high refresh rate monitors.
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Tetris with Weight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.857 | 3.857 |
Fun | #28 | 3.333 | 3.333 |
Originality | #64 | 3.238 | 3.238 |
Overall | #67 | 3.027 | 3.027 |
Accessibility | #84 | 2.619 | 2.619 |
Audio | #92 | 2.667 | 2.667 |
Controls | #94 | 2.667 | 2.667 |
Graphics | #97 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Tetris with a twist. You must balance the blocks on each side. If the grid touch the red lines, you lose.
How does your game tie into the theme?
If you put too much blocks on one side, the overload tilts the grid and you lose.
Source(s)
N/A
Discord Username(s)
noskaire
Participation Level (GWJ Only)
8
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