Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tetris with WeightView game page

Submitted by Noskire — 6 hours, 22 minutes before the deadline
Add to collection

Play game

Tetris with Weight's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#213.8573.857
Fun#283.3333.333
Originality#643.2383.238
Overall#673.0273.027
Accessibility#842.6192.619
Audio#922.6672.667
Controls#942.6672.667
Graphics#972.8102.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
N/A

Game Description
Tetris with a twist. You must balance the blocks on each side. If the grid touch the red lines, you lose.

How does your game tie into the theme?
If you put too much blocks on one side, the overload tilts the grid and you lose.

Source(s)
N/A

Discord Username(s)
noskaire

Participation Level (GWJ Only)
8

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool idea, but the sensitive controls made the game almost unplayable for me. Trying to move a piece only one space left or right was virtually impossible. I suspect this is an issue with high refresh rate monitors.

Submitted(+1)

This was such a creative and fun twist to the Tetris formula. Superbly done!

Submitted(+1)

I absolutely LOVED THIS!!! Wish there were some sound effects and animation when rows cleared. Such a neat take on Tetris 😍

Submitted(+1)

Cool twist on the tetris concept! I missed some QoL stuff from modern tetris like bags and kicks, but otherwise, it was fun.

Submitted(+1)

Such a fun twist, but you lost the opportunity to call this game like Weightris or something, but with a better take than mine. :) Great insight on the theme, simple but fun, very clever.

Submitted(+1)

oh my god this is kind of hysterical, i really thought it was just the balancing the play area but i was shocked when the pieces starting being affected by gravity. super fun i was like hardcore mashing the button hahaha. i got to 2600! maybe not the worst right?

Submitted(+1)

Fun twist on an old idea, the extra difficulty of the balancing play area really changes the way you play. Nicely done.

Submitted(+1)

I really enjoyed this spin on tetris. I think the only thing making it a bit tricky to play is the spinning of the pieces was way too sensitive and that made it tricky to do a single spin.

Submitted(+1)

Good idea, simple but effective. Didn't have any problem with the controls. At first I thought that the pieces would fall on the leaning side but it would have been a nighmare ahah.

Submitted(+1)

I would have enjoyed playing through this more if the controls were a bit tighter and less sensitive. Since it was so sensitive, I'd often have the pieces spinning like crazy or moving too much right/left, so I'd rarely place them where I wanted. Sometimes a new piece would spawn already rotating at max speed without me even pressing a key!

Interesting twist on the classic game, though! Good job implementing the main system!

Submitted (2 edits) (+1)

Yeah. I didn't know I needed another Tetris variant. Good game!

It feels a bit light on "juice", but maybe that's a design decision. (Games shouldn't have to sparkle, jiggle, wobble, bounce, or shower the player in praise and celebration.)

Submitted(+2)

this is a really funny twist on Tetris — great interpretation of the jam theme! the main thing holding this game back is how the controls are repeated when keys are pressed. I often find that even short presses often move the pieces multiple steps, so it's really hard to make the precise inputs that are required for a game like this. other than that, great entry!