Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Albertalberto

18
Posts
12
Followers
2
Following
A member registered Aug 22, 2021 · View creator page →

Creator of

Recent community posts

Oh that's unfortunate. I still need to figure out how to properly sign the app to avoid these false positives from happening as often. Still, thanks for downloading it, and happy to see you enjoy it!

Sorry for the late answer! In case you didn't figure it out: download and extract the ZIP file (the buddy itself, not the source code), then execute "main.exe" to start the buddy up!

I love this. I had a few issues with the physics and sometimes jumping (pretty sure I clipped through a platform by falling too fast into it), but the idea is great and the art and music and sound are incredible. Great job with this!

I ended up with about 170k population per second and so many rockets firing per second I couldn't hear the calm music in the background anymore. Unfortunately didn't figure out how to reach the outer galaxies, if they could be reached at all. Super cute game, great job with this!

The hunger bar was originally designed as more of an excuse to keep you going around the map collecting points instead of camping the eggs to protect them indefinitely. I feel like that extra layer of strategy would be removed if eating mice also relieved your hunger. 

Thanks for checking the game out!

51.60 was my best time :) Really small game but really polished and super fun to play. Super good job with this!

It's a possible strategy yeah, but having a longer body allows you to cover more area at a time so you block off rats in a more passive way, and having some dash boost juice stored to reach a certain place in a pinch is also appreciated :)

Happy to hear! Thanks a lot for playing

I walljumped up to the first arena instead of going where the other bots were going, jumped into a pit I couldn't jump out of, and kinda softlocked myself the first time around, lol.

The heat system is a little unfortunate and means I'm hiding rather than shooting a bunch of the time. But the programming work is insane, the upgrades system seems super extensive and the AI is unreal. I could easily see this turned into a multiplayer party game, would definitely play this with my friends. Great job!

I was built for this game. Kinda reminds me of "Getting Over It" in concept as an experience. The commentary and puns tickled my funny bone. The general aesthetic with the art and music is incredible, and clicking on the stair to build it is satisfying. Amazing job on this!

Pretty relaxing. It's a little tedious to drag all the animals into the boat every time, but the art is delightful and the concept is pretty fun. I kept subestimating how much the bull weighted...

Probably. Those apples don't look too healthy... But I guess that's what you eat in there

I for one give in to our new worm overlords. The game is a little rough, and at some point the SFX stopped working (too many entities on screen making sounds?), but the idea is fun and having a big army of worms on my side sure is a fantasy I didn't know I needed.

I noticed pretty quickly that the amount of enemies on the "attack rounds" scale based on die position rather than dot amount, so I buffed my small dies a bunch. Felt like a nice strategy to survive the longest.

I love the visual style, and the strategy element is quite interesting.

That's a curious control scheme. I spent quite a bit of time trying to get used to the "elastic" physics of it, but it's an interesting idea. 

I was a little stumped at first. I think some grid cells stay white when they shouldn't, which messed me up a little in terms of feedback. But once I got the hang of it, it's a really sweet game! Has a similar game feel to clicker games, I like seeing the number go up

It's a shame that you couldn't update the game in time in the end, I can see how the gameplay ended up a little janky, but the art looks cool and the ideas are there! I'll keep an eye out for the updated version of this :)

Right click on Ninja to open the context menu (it's easier to catch it while it's on the ground), then select "Close".

If that menu isn't popping up, that's a bug, but task manager should do the trick.