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Slimeventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3108 | 3.105 | 3.105 |
Overall | #4288 | 2.640 | 2.640 |
Enjoyment | #4499 | 2.395 | 2.395 |
Style | #4874 | 2.421 | 2.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can explore a world, eat and grow. This enables them to take new paths, while others might be impossible to take.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A really nice and relaxing platformer open-world styled game. Really enjoyed playing it.
Best of luck :D
I invite you to play and rate my game as well.
kirby simulator 10/10
Wow I have no idea if I was going the right way but every time I thought I was swinging way out of bounds there was more to explore. I don’t think I played this the intended way but I still had fun swinging everywhere and through everything while vibing to the music. Nice job!
LMAO exploiting bugs and cheat as core mechanics is so fun, nice way of using those !!
Really liked the music, it reminded me of Hyper Light Drifter. Overall the game had interesting atmosphere.
As every other game jam game, the controls could get some more work, but netherless good job.
WOW! Very impressive movement controls - super unique! Heaps of potential! Maybe some of the big trees looked a little low-res? But the jump button changing depending on which side you were on and having to swing around to build moment is very clever! Nicely done!!
Thanks for playing and leaving feedback! We restricted ourselves to 64x64 for the game jam, but we could definitely improve the textures to higher res to make it better. Super happy you enjoyed the controls! Cheers!
What an adventure! The controls are definitely tough, but with the music and movement, I was vibing with it!
Glad you enjoyed! Thank you for playing and leaving us a comment!
Really unique and creative movement method. I wish there was a little more explanation. You put text further on the level, but nothing at the beginning explaining how the movement worked. Movement seemed inconsistent or finicky at times. I'd love to see this polished up and made into a puzzle platformer of some kind, it has a ton of potential! Really cool!
Thank you for playing and providing us feedback! We thought about creating a whole tutorial level, and we had to keep it simple for the jam, but agreed, this would have been very helpful for people to get started. Something we can improve on for sure!
Cool gravity switching mechanics. hard to learn though
Thank you for playing and leaving a comment! Glad you enjoyed the gravity mechanic!
Very unintuitive and unwieldy controls, but the atmosphere is nice -- with some fixing, this could be very interesting and encourage really going for that other ending!
Thank you for playing and providing feedback! Glad you enjoyed the atmosphere, which was the primary goal we had. The control are quirky on purpose, but we could have done a better job at enabling people to understand them and/or make it easier to use. We will definitely consider improving it!
I reached something marked as a bonus by passing throughs walls different ways and I couldn’t eat it? Then I quit, the controls are very tedious to me, it feels slow and not so compelling, but it might just be me :/ However I kinda feel some potential with the gravity attraction thingy
Thank you for playing and providing feedback! There is a mechanic that prevents you from eating something "too big" for you. That's definitely something we could improve, enabling the player to read more easily if they can eat or not an item. You can find smaller items to eat somewhere for sure. Some items are hidden and are required to be able to eat the bonus. You might be able to find a way to go further down the level and come back, but that was not the intended path.
Gameplay was really interesting, it might have a great potential, maybe the player could have moved a little bit faster, nevertheless it was really pleasing exploring this little world :)
Thank you for playing and leaving feedback! The intention was to provide a "chill experience", we didn't want things to move too fast, but we could have added a "faster" option with shift (running). Something we'll consider for sure. Cheers!
Movement is a little bit weird to get used to. But its a nice idea and I love the simple colour palette. GG!
Thank you for playing and leaving a comment! Cheers!
I think the text should be just in one color, because it's quite hard to read during gameplay. But I had fun playing around with the mechanics as a slime. As dev said that they intended us to exploit the glitches, I just had fun without thinking about the objective at all. Kudos for giving player full creativity on solving. Tutorial page might still be needed for those who want to reach the objective more efficiently though. Good job on finishing the game! :)
Thank you for playing and the feedback!
I don’t think I fully grasped the idea behind the mechanics, and I think that hindered my enjoyment towards it a little bit. But that’s definitely a skill issue, I did like the idea and I think it has potential! If I had to be specific, maybe a tutorial level would be helpful, though of course I understand time in a game jam is quite limited. Good job with your submission!
100% a tutorial space that guides people would have been very useful considering the movement is a bit unusual. Thank you for playing and providing some insights!
Felt a little like Mario Galaxy like changing to the planets gravity. Pretty nice concept. Good job!
Yes! It definitely came up within our discussions! Thank you for playing and leaving a comment!
Love the color palette and the slimy physics !!
Thanks for playing, and for the feedback!
For the palette, we on purposed restricted ourself to 5 colors (but we ended up with around 10 haha). It's one of the first thing we did in term of art. We created the character and the rest afterwards. Glad you liked it!
The whole thing is weird and shows me brand new view of platformers. Thank you for making this game!
Glad you liked it and thanks for playing and the comment!
The movement was really interesting, it almost felt like the actual game was just trying to figure out how to move, which isn't a bad thing, cause its very satisfying once you figure it out. Good Job!
Thanks for playing and your comment! Happy that you liked it! :)
felt really nice to stretch and swing around as a slime! i went around the starting cube a full time before i understood the objective, but honestly that was really nice because the movement felt good.
Yes! We wanted it to be more of an "experience", with an exploration side just to let the player have some kind of objective. We added winning conditions at the very end to motivate some players. Glad you enjoyed it!