nice game, creative idea, and well executed, good level of challenge, really feels brutal when the director calls cut!
Albie Gray
Creator of
Recent community posts
cool game! loved the sound design, very satisfying when it gets between 2 nodes and bounces back and forth really quickly!
I know its kinda the point of the game, but it feels frustrating to have absolutely 0 control over the game once you started it, maybe adding some paddles, or let you choose where to place the ball after a red star. This might just me a me thing tho idk
this was fun! the game manages to tell a short but complete and satisfying story, and the ending makes it feel like a real accomplishment, regardless of how bad the film was, the real Oscar was the friends we made along the way!
Was confused for a minute or two at the start, i didnt realise i had to talk to the assistant, i got distracted by the phone and all the other npcs, but once i figured that out, it played very well!
This game is absolute class! literally just sat here for an hour playing it, only got to like 15 tho :|
Love the strategy with placements, it's got a surprising amount of depth with good card variety and needs a good amount of forethought when you don't know the best strats, really reminds me of into the breach.
I think the bank idea is super creative, its a great way of rewarding optimal play, without feeling like you're missing out if you dont go for it
also love evaporating the enemies, super satisfying for some reason
The main thing I can think to improve it would just be to make it shorter, and introduce new things quicker. I spent a decent amount of time on my longest runs and it didn't feel like id made much progress through the 100 levels, especially as it was just the same enemies over and over again, and (after I'd found an op discard strat), the same cards over and over again. Also because most of the enemies only had 1 or 2 health, getting massive cards felt kina like a waste of time.
Super fun game though, well done!