It looks fun but its horribly hard as the plattform controls are REALLY sensitive xD nice art
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A Day At Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #14 | 4.125 | 4.125 |
Music | #17 | 4.042 | 4.042 |
Overall | #18 | 4.167 | 4.167 |
Sound | #29 | 3.833 | 3.833 |
Mechanics | #30 | 3.958 | 3.958 |
Aesthetics | #35 | 4.403 | 4.403 |
Fun | #44 | 3.958 | 3.958 |
Theme | #393 | 3.292 | 3.292 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
soundfx from freesound, music by SergePavkinMusic, poof fx and fonts from opengameart, dialogue manager by nathan hoad
Comments
I was already cursing that frikkin vase, but at last I got it over. I maxed out that sensitivity bar for more fine control (which seemed counter-intuitive), otherwise I would probably still be yelling... I can't imagine anyone completing this in normal mode, easy-mode was hard enough xD still a great game, just really challenging
This is a very addictive game :)
Cool Art and Music.
It was a bit tricky to control the platform as it is very sensitive to presses; it would be cool to have sensitivity control for the platform.
But it is a really nice game and has lots of potential to add later :)
Do you have any plans on releasing it to Android? That would be cool.
If I may also ask, how long have you worked with Unity Game development and 2D art?? Because the art is very cool :)
I love this, though I found it impossible to ship anything other than the tutorial weight.... The visuals and story are great, very polished and fun, and the little dialogues for losing my cargo were adorable.
I have a question though, does it fit the Last Stand theme in a way I cannot understand because I am having a brainfart moment, or there is no real connection?
A fun physics-based game with easy to understand but tricky to master controls. Top notch presentation too! :)
A fine combination of audio and visual! The mechanics were cool, but it got to my nerves. I mean, the platform itself moves so fast, I would lose the items even before strong waves were coming, just by trying to balance them and prepare for impact. Which, btw, half of them are bouncy on their own! Other than that, great game.
One of the best games that I've played on this jam. Simple but great idea, style, and music just feats here. All 5 stars for me :)
Such a great game. I now have anger issues due to all those things falling down and I wasn't able to hold them up and I tried and tried and tried again, but I loved the game.
Good job! So well designed, balanced and well programmed. Awesome graphics.
Awesome game!!! I love the concept, the art and the music. The dialogues are pretty cool too.
I noticed that the easiest way to not lose the cargo is to not move the platform at all, maybe it would be nice to fine-tune the mechanic so it is more necessary to move the platform instead of just letting it be still most of the time.
Really amazing mechanics in this one! Very difficult but super satisfying when you make it across. Well done!
Very polished, I guess the only thing I would like to do would be to reset faster even tho its just some seconds to go back if you fail multiple times it gets anoying to wait. Visually its great and the concept is original and well executed.
It is a very impressive game, you have made here. It has a lot of personality. Sadly, even with easy mode on I couldn't get a single cargo across the river... ha ha.
Well done ^^
Nice game, Couldn't get fullscreen which I think effects the overall aesthetic, which is really beautiful. Can look at implementing left and right arrows as controls maybe for preferences but other than that it's a truly awesome game. Well done.
Wow, one of the best games I have played for this jam well done. I really hope you flesh it out a bit more, develop the story some... Well done!
Best game of the jam! Perfect choice of music, wonderful primary mechanic, great dialog, and impressive programming. To have a complete game with such polish and stability in this time frame, especially by a single developer, is just shy of a miracle! Great work!
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