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AllieKatStudio

27
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A member registered May 12, 2022 · View creator page →

Creator of

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Thanks, we liked yours too! :)

I love the art! Also having "combos" and four different frogs made it a much more interesting challenge to decide which flies to go for. Really well done :D

Really creative idea, and I love the mood! The design of the notes was a little confusing at first though because they were being highlighted and I thought it was the cue to hit them, and I wasn't 100% sure what the bars were for, so my first play I lost really fast by hitting every single note early. I guess that's why normally this mechanic is synchronized to the music? Anyway, well done!

I love the style and the sprite with the knife (?) in its tongue (?) - whatever it was, it was really cute! But I felt like during the game I was spending a lot of time waiting, either to charge up a jump or to get hydrated. Maybe even just turning off dehydration while you're in the pond would fix this?

This was really polished! It's cool that you did a redux of your project from the first frog mini jam. My only issue was the bug that allows the big diagonal jump - the fact that it's possible made me originally think I was supposed to be using it. But overall it was a lot of fun to play through, and it felt great to have the jumps synced to the soundtrack. :D

This was fun - and so much more efficient than playing Frogger! I only wish the score mattered for some reason in-game, like maybe some progression: you could unlock the hi-vis or a harder two-lane highway level with a high enough score

That jump scare really works! :D I love the weird music that gets broken up by that horrible white noise. It would be nice if there was some way to say how well you're doing though - maybe even just a survival timer as the score? Also a clearer loss state - the first time I died the game had restarted before I even knew what had happened.

The dust is a great idea! Thank you so much :D 

Thank you so much! We loved playing your game :D

Thanks for the feedback!

Thanks for your comment! We wanted the tongue to not just feel like a gun, but we might have overreacted :P

Haha they sure did! Thanks :)

Thanks! :)

Thank you!

Thanks! :)

It's neat how you took something so fundamentally random and added just enough information that there's an actual choice to make. It was a little hard to follow without any animations though

This is a really clever and complex strategy game, especially for a game jam! I thought it was kind of hard to understand what to do, and once I did it was a bit slow moving, but it's an impressive project!

Fun concept! I killed a few before realizing why the good organs sometimes snapped back into place and sometimes wouldn't (apparently you just have to move them far enough?). But then I saved a couple, and now I'll know what to do if I ever see a sick frog outside. :)

I love the look of the game! I think the stage randomization needs some work though. Sometimes nothing appears until the timer is out, other times the wall is filled with spikes by 10 hops. I didn't feel like I was getting higher scores by getting better so much as by getting luckier. That's kind of a minor tweak though - overall great entry :)

Full-body golf! The main character art was hilarious too

Nice execution challenge with a really unique control scheme. The one-pixel frog sprite is clever... Maybe a bit too clever :)

I had a lot of trouble understanding how to move furniture at first based on the tutorial text, but once I did it was fun to catch the little guy. The first game I've played where the frog wasn't the protagonist! :)

The way the time limit is incorporated is really clever! No hard limit, but you need to decide how to use your time. Unfortunately the controls are really hard to use, but overall well done, especially given it's your first ever full game! :)

The concept is hilarious! There were some glitches and the timer was a little hard to interpret (was it updating often enough?), but overall I assume this is exactly what running an unlicensed restaurant for cannibals is like. :)

The 3D pixel art look is great, and I love the way the chiptune soundtrack and the way the music changes depending on your energy. Also the death animation being falling asleep is adorable. I did feel like the difficulty ramp was kind of slow though. I quit after a few minutes around bug 500 not sure if there was more gameplay.

There were a lot of games with this mechanic of holding a button to charge a jump, but somehow I thought this one felt better than others. :)

That frog sprite is adorable! I wish the hunger did something in the game mechanics though