Thanks, we liked yours too! :)
AllieKatStudio
Creator of
Recent community posts
Really creative idea, and I love the mood! The design of the notes was a little confusing at first though because they were being highlighted and I thought it was the cue to hit them, and I wasn't 100% sure what the bars were for, so my first play I lost really fast by hitting every single note early. I guess that's why normally this mechanic is synchronized to the music? Anyway, well done!
I love the style and the sprite with the knife (?) in its tongue (?) - whatever it was, it was really cute! But I felt like during the game I was spending a lot of time waiting, either to charge up a jump or to get hydrated. Maybe even just turning off dehydration while you're in the pond would fix this?
This was really polished! It's cool that you did a redux of your project from the first frog mini jam. My only issue was the bug that allows the big diagonal jump - the fact that it's possible made me originally think I was supposed to be using it. But overall it was a lot of fun to play through, and it felt great to have the jumps synced to the soundtrack. :D
That jump scare really works! :D I love the weird music that gets broken up by that horrible white noise. It would be nice if there was some way to say how well you're doing though - maybe even just a survival timer as the score? Also a clearer loss state - the first time I died the game had restarted before I even knew what had happened.
I love the look of the game! I think the stage randomization needs some work though. Sometimes nothing appears until the timer is out, other times the wall is filled with spikes by 10 hops. I didn't feel like I was getting higher scores by getting better so much as by getting luckier. That's kind of a minor tweak though - overall great entry :)
The 3D pixel art look is great, and I love the way the chiptune soundtrack and the way the music changes depending on your energy. Also the death animation being falling asleep is adorable. I did feel like the difficulty ramp was kind of slow though. I quit after a few minutes around bug 500 not sure if there was more gameplay.