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Dungeon Dice Frogs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #15 | 4.190 | 4.190 |
Presentation | #38 | 3.952 | 3.952 |
Overall | #44 | 3.619 | 3.619 |
Enjoyment | #79 | 3.286 | 3.286 |
Use of the Limitation | #109 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Carter & Brad
Software used
Unity, Aseprite, Magicavoxel, Blender
Use of the limitation
You are required to kill the enemy player within the turn limit.
Cookies eaten
20
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Comments
Cool looking game, but very hard to figure out. The dice mechanic is cool and reminds me of Mario Party. I think it would be nice to have tips displayed for each phase during gameplay.
can tell a lot of work went into this! really deep gameplay and very polished -loved the dice too -took me a while to figure it out but really cool -awesome job on this!! :D
Thank you very much for your feedback <3
Took me some time to figure out how to properly play it, but once I did I had a really good time. It is surprisingly deep for a jam game and a lot of fun when you figure out how the basics work. Good job!
Thank you very much for your feedback <3
Wooo! The concept here was really great, although I wasn't quite sure what I was getting into with the detailed instructions. It took me a few reloads to figure everything out - a step-by-step tutorial in game would definitely be helpful for players if you decide to iterate on this! I also noticed that during the Build phase there wasn't a way to turn off the tiles. If I didn't want to build, I would have to pan off the board so it wouldn't build a tile when clicking the Done button.
Could've used some music or sounds. Otherwise I really really enjoyed this! Great work!
Thank you very much for your feedback <3
We plan on working on it some more, we'll definitely make sure to make it more intuitive.
I found the game rather slow moving, but the concept with choosing dice and at the same time it affecting your summons adds depth to the game. I see a lot of potential if you decide to keep developing :)
Thank you very much for your feedback <3
We plan on working on it some more, we'll definitely take this into account. I found myself playing around with a bunch of different dice types haha
it fun like board game.
Thank you very much for your feedback <3
This is a really clever and complex strategy game, especially for a game jam! I thought it was kind of hard to understand what to do, and once I did it was a bit slow moving, but it's an impressive project!
Thank you very much for your feedback <3
We plan on working on it some more, we'll definitely take this into account.
Game is quite complex, took some time to understand what I should do. ALso RNG heavy, I lost because I didn't get enough moves/summons. But this is such an interesting take on a game, I had never played something like this before and spent quite some time playing it, very well!
Thank you for the feedback! <3
I agree there's definitely a lot of RNG dependency in the first level. In each level the player unlocks new frogs; and the frogs in level two help alleviate that issue.
This game is surprisingly complex for a 3-day game jam! Very impressed. I think a "hold your hand" tutorial to explain some of the systems would help some players like me who aren't used to playing these type of strategy games. It looked very pretty and was fun once I got the hang of it!
Thank you for the feedback! <3
Totally agree, we'll keep it in mind for future game jams!
The idea is very cool and different, I think I could put a first phase just as a tutorial because I understood it much better when I was playing, the idea is well executed, the game is beautiful and the mechanics are very cool, congratulations😋
Thank you very much for your feedback! <3
Yeah an intro / tutorial level would stabilize the learning curve.
Oooo boy this one scratches an itch for me. What a cool concept, and it’s so different from the other stuff I’ve seen so far in this jam. Like others below I wish the explanation weren’t so wall-of-text (I actually skipped it because it overwhelmed me), but luckily the game is mostly intuitive once you’ve done a couple turns. I wish combat were explained a little better - do I need to use defenses for my frog to survive every time?
Overall, one of my favorites so far. Great job.
Thanks for the feedback!
So every frog has three stats, HP, Att and Defense.
When your frog gets attacked, you can use a defense point to subtract your frogs defense from their attack; but anything left over still goes to your frog's health.
i LOVE the game's look and ideea, and also how it turned out. i'm not a big fan of hard games like yours (i know it's pretty easy but i'm dumb), although this is my problem, so i rated the game high. awesome job!
Thank you for your feedback! <3
no thank you for the experience :)
Great turn based strategy.
I really like how it looks visually. The beginning feels a bit boring until you get to the enemies, but that's more of a problem with all games in this genre.
Great job!
Thank you for your feedback!
Yeah I think in the future I'd like to tweak the first level to be more intuitive.
It looks great, but its really hard to tell whats happening or how to complete actions.
Thank you for your feedback!
It’s a nice idea and well presented. I would add helper text as you progress in the game, not just at the beginning. It’s a shame the lack of sounds or music, they would add a lot. Also I would make the dice more “bouncy”. But for a weekend jam the work is impressive!
Thank you for your feedback! The helper text is something I've heard about in a few steps. Definitely will look into it.