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amango

13
Posts
6
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5
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A member registered Sep 30, 2018 · View creator page →

Creator of

Recent community posts

saw this recommended on my youtube and i had to play it immediately. 


the window sizing and resolution are kind of wacky on ultrawide, and i wish the meter wouldn't drop while listening to the beat. i also think the difficulty plateaued eventually, giving a lot of repeat rhythms. still, amazing content, deeply enjoyed.


Looks great! It would be great if the vertical axis controls could be inverted as an option as that would have made the controls a bit more intuitive.

Fun gameplay! I would've liked to see more depth, and have the balls stick more gridlike like in other bubble shooters rather than the physics-ish base they have now. Nice submission!

Really cohesive style and clever strategic gameplay; this looks and feels good to play! 

really fun to play! good puzzle format and good level design, nice work!

i saw the name and simply had to play it. awesome game concept and excellent execution! i suck though but that's aside from the point. also crying @ sanjay icarus

so cute! love the mario-ish theming of the game. ended up getting stuck by accidentally putting a big box on top of a smaller one.  couldn't jump over it, couldn't pick up the bigger box since it was too high, and couldn't move with the smaller one since the bigger one landed on my head. solid first jam submission!

super cute game! definitely feels like a solid mobile game i could play for a while. this would do great with a leaderboard!

this was weirdly addicting! i'm incredibly bad at it but i just had to keep doing "just one more try!" great intuitive controls, nice work!

i love these little guys. i just know i would use these as slackmojis all the time. anyway bloons who?

+1 on scoring should be a little more forgiving, and some of the hallway lighting makes it hard to understand the depth. Super cool concept and color scheme!

🐀🐀🐀 RAT GANG RAT GANG 🐀🐀🐀

Hey, thanks for checking it out! What browser are you running this on? It seems to work as expected on Chrome. Also, if your cursor is outside of the game window, your input won't be detected.