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Scout's Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #419 | 4.053 | 4.053 |
Overall | #670 | 3.798 | 3.798 |
Style | #807 | 3.974 | 3.974 |
Enjoyment | #1425 | 3.368 | 3.368 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a scale model of a bank out of chess pieces, in preperation for a heist.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Wow really clean and polished. Great movement. Was a blast to play <3
Cool concept and nice visuals/color palette. The rating system reminded me of Geoguessr^^
One issue I had was the camera constantly drifting to the right (Firefox). Also it was very easy to knock the already placed pieces out of position while putting down a new one.
Other than that it's a nice little heist game :)
I really like the concept! Having played Payday, it kind of feels like you're planning heists. The game looks really beautiful!
Nice 3d game ! The graphics are cool. I didn't have any bug
I really liked it! The aesthetics were clean and well polished, and the premise reminded me a lot of setting up for a Payday heist. You've got a lot of room for expanding based on secrets and weird layouts.
I understand why the clock ticks down and that putting a time limit on it really helps rush the player, but it did affect my enjoyment a little. My one suggestion is you could mix in some levels where the clock counts up instead of down, and then penalise players for taking too long. But I totally get why it's there.
i like the way the movement of the chat box! great job man!
This game is so good! ♥ The theme was implemented in a very interesting way, the music and sound effects were well done, and I really liked the fact that our partner in crime speaks! Even though the game isn't very long, it already creates some bond with the character. It adds life to the game, and so does that newspaper at the end! Good job! ♥
Thank you so much!!!! It means a lot to us :))))
Damn! This looks, sounds and plays great! The levels are designed really well around the mechanics and trying to remember everything as you go, particularly in the 3rd level was a really fun gameplay loop! There is some minor jank with trying to place pieces near the right edge of the plan and also trying to walk through doors that open towards you, but those were the only real problems I noticed.
Love the music and general sound design! They go really well together and it makes it a very chill game to play despite the somewhat stressful nature of "oh god, did I put the camera in the right place" so it strikes a nice balance there. The humour also fits the tone well and is genuinely quite funny.
The art, both 2D and 3D is really cool. I especially like the title screen, it's very stylistically reminiscent of Persona 5, but the skybox and general environmental design outside of the banks also stood out to me and fit really well with the silhouetted characters and unshaded (if you don't count lighting) block colours inside the banks. Not sure how to finish this bit so in summary, game look nice.
I could see a system that rewards players for entering the scheming system fewer times working really well for this. Other than the 3rd bank, my general strategy was "go in, find 2 or 3 things, leave, add them to the plan, repeat" and the 3rd one did end up being my favourite because that felt less viable and I was more challenged to actually remember where everything was, but I'm just spitballing ideas at this point, the game is still very enjoyable without this :)
Chess 2! I really love the art style in this game! Very well made and I'm surprised with the amount of detail with such a limited time. Super satisfying sounds as well... you have nailed sound design and that means so much for games. Great job! This is one of the top games I have played
Thanks a lot! One of the first comments to note about sound, which is something I and the person who made the music are both quite proud of - the first game I’ve done where I spent a lot of time thinking about this.
It's what makes good games great in my opinion, the little things add up to the entire experience and can make a game so much more enjoyable! Awesome stuff from you both :)
A truly incredible concept and style. I love this idea; it feels novel and I just really enjoyed it. Also with the voice acting, the humour, and the little bits of investigation -- very impressive. (It feels like there's a lot of potential here for a larger scope kind of situation, but I digress.)
I'd say the weakest part of the game is the putting down of the chess pieces and trying to get them to go where you want them to be. Clicking to mark the locations feels like it would have been better? Also, I was confused about what the "security" piece was for until I saw the solution -- I thought the "boss" looked like a security guy, and just pinned that on him. I also didn't see where the van was at first and ran out of time. I.e. the onboarding and information shown could probably do with a little bit of extra care?
I also liked that you got points for how close the positioning is, rather than just needing to be perfectly on target. It made it feel very doable despite the difficulty.
Also, for this next part, you should know that I'm not overly fond of games with time limits, so take what I say with that in mind. I didn't like that the marking of the parts was part of the time; it feels like it would have been more fun(?) to have the scoping out be time limited, and then you have to place things until you're happy and "submit". And even further, I'm wondering if it would be more interesting to have the scoping out and marking be entirely separate. I eventually got into a strat of marking bits at a time, while the fantasy of scoping out a place feels like it would be more separated. E.g. having a lot of time to walk around and memorise, and then when you think you're ready, you leave, go to the hide-out, and then have to reconstruct it there. (But again, maybe that's just my hatred of timers.)
Really just a great game. Really, really well done. I hope this does very well.
(Also, I don't know if it was just me, but I got a drift on the X axis viewing when the game was controller my cursor (but not when it wasn't).)
Thanks so much!
You may be surprised to know I also am not fond of time limits, and the piece about the bank “closing in three minutes” was for kind of the reason you described, a quick case then time to place pieces. However, the time limit of the jam countered me :)
And yeah, the mapping part was done quickly. For an expanded vision, I had imagined the player drawing the map themselves, but I couldn’t decide a scoring system.
X axis drift is a godot web thing as far as I can tell - does not occur on windows ver.
Very cool concept and I love the art style. I would love to see this idea developed further with more maps in increasing difficulty because this feels like a game that - while good in a jam format - would also work great as a longer puzzle game. I want more of it, basically. Great work to everyone involved in this!
Search en passant is a classic 😆
Really neat concept! Even though I failed miserably at remembering the details, I enjoyed it.
Something that I assume is a bug(?) is that the camera keeps spinning around if I keep the mouse still. That unfortunately gave me nausea
Yeah, another web bug. I wish Godot web was a little more stable (it also keeps loosing control of the cursor) but if you didn’t manage to finish (and still want to the) windows works without issue.
Such a cool concept. This could go so far with like, mapping out the whole place, like the layout and whatnot. I think your execution is very great for the time constraint. My only real comment is that it could be scaled! (Ironic haha)
I liked the stylized graphics and the idea was fun! I did mess up the first time I was gonna make the plan, and went to the van and pressed “Cheese It” or something similar, before I understand I could move the pawns around, so first level I didn’t made any guesses :/
Nicely done none-the-less :)
Loved the voice acting, gameplay was intuitive and I really liked that I could talk to people and and pick up plants (I like plants). Great job!
I'm always down for mapping out spaces in your head so I've had a fun time with this one!
I wish the chess pieces didn't have inter-collisions, when you get to the last seconds of the job it gets very hectic and I found myself knocking my pieces around and not noticing it until the time was up.
Yeah inter-collisions I was weighing out whether to leave on. In my head I wanted rushing to complete a level to be hectic, but in the end it was more frustrating.
I like the presentation of your scoring though!
In our game we decided to detach the map from the scoring so that players can't memorize the layout and just repeat what they've done previously. We might have overtuned the scoring a a little bit though...
I am a sucker for the black, white, and red colour scheme. The game has a very appealing and cool aesthetic, but the gameplay can get a somewhat dull. The concept and idea itself has great potential that I think can be realised with some time and thought. I have to agree with the other reviews regarding the strict scoring system as well.
Overall, the game is well made and polished, the concept is fun and something I haven't seen before, but it just needs a few tweaks here and there to be more fun and not just a memory test :))
+1 on scoring should be a little more forgiving, and some of the hallway lighting makes it hard to understand the depth. Super cool concept and color scheme!