Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

NoctilucaView game page

Grow glow
Submitted by Le Slo (@LeSloDev) — 1 hour, 5 minutes before the deadline
Add to collection

Play game

Noctiluca's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1194.1674.167
Style#1384.4554.455
Enjoyment#2453.9553.955
Creativity#3554.0914.091

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Player has different abilities according to the length of its sides

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very nice game! Very good puzzle design, levels were hard! Liked the art style as well. Good job!

Submitted(+1)

I enjoyed the combination of classic Sokoban style and unique elements! It was a very brain-intensive game, but the ease of undoing and restarting allowed me to concentrate! I also like the unified art style within the game!

Submitted(+1)

Simple but well executed take on the theme.

I like how the core mechanic recontextualizes what would be dead ends in sokoban.  It's similar to parabox. It's very impressive that you've managed to  make so many great levels within the jam.. They difficulty level is perfect.. 

The graphics and sound are very relaxing. One small touch that'd be really nice is animating the flagella. 

Not much else to say. It's a really polished entry.

Submitted(+1)

Extremely polished and great attention to detail! :)

Unfortunately, I wasn't able to get past level 4, but I think it may be a me problem. It's a great game that isn't getting enough attention, congrats on the submission!

Submitted(+1)

That was a simple but really creative theme execution. The levels weren't so complicated either. Nothing much to say here.

Submitted(+1)

I really loved the mechanic and the presentation you put in to the game, and extra polish such as having the background move subtly to the players movement, but couldnt for the life of me, work out how to solve level 3. I guess a skip would have been cool so I could progress but regardless I will be coming back at this for another go when I am less sleep deprived :)

Submitted(+1)

Bonkers! Love the vibe, mechanic implementation and level design!

Submitted(+1)

really fun to play! good puzzle format and good level design, nice work!