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Amerhane

6
Posts
A member registered Dec 08, 2023 · View creator page →

Creator of

Recent community posts

The background art is really nice, and the items and characters in the game match the overall theme and setting. The background resetting when it scrolled to the end was a bit jarring. The falling physics of the moth was a nice addition and added some difficulty with the game. The sound of wings flapping when pressing space was also a nice bit of feedback. It would be nice to have visual feedback as well when flying or hitting a bat. I really liked the music on the game-over screen. It felt like it fit with the game.

I had a few laughs at the way you explained things and with the overall theme of your game. It was very creative! The background loops nicely and the character animations are a nice touch. The player hit box can be a little large at the bottom of the sprite, which makes jumping over the monster a little difficult. I also had an issue when initially spawning in, a biased data cube would spawn on top of me, so I lost a life immediately. The platforms were a little hard to see against the similar colored background. The character turning red when collecting the wrong type of data was a good bit of visual feedback.

Gameplay is simple and easy to figure out. I had a few graphical issues with boxes spawning on top of another box without a sprite and then not de-spawning after being brought to a shoot. The crates would also sometimes spawn in a way to get my character stuck. I do like the addition of adding more creates as the player's score increased. It added a feeling of increasing chaos, which was fun.

I really enjoy the art style of the characters. It looked like you created your own art assets, and if so, well done! You took the tried and true game of Minesweeper and added your own flavor to it. I do wish the placement of the blond roommate was randomized. The added touch of the mouse over effect was a nice addition of feedback.

The graphics worked well together and the idea was simple and straightforward. The explosion sound effect when the player was hit added some nice feedback. I initially felt the enemies were moving a little fast, but after a couple rounds through, I like the speed you chose because it adds some difficulty to the game. I also think the key and stair placements were also good because it made use of the entire map.

I really enjoyed the puzzle aspect of the game and the mini-tutorial made at the start of the game. It was nice to have the tutorial worked into a level instead of just having a paragraph, and I was able to figure out how and why the different color doors spawned. Having the restart button was also nice addition so I could easily restart without refreshing the page because I got stuck quite a few times on the later levels.