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A jam submission

Mini DungeonView game page

grab keys and escape the wizards' dungeon!
Submitted by jjdeglow — 7 hours, 58 minutes before the deadline
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Mini Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#44.4294.429
Player feedback#44.2864.286
Graphics#44.7144.714
Gameplay#54.2864.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

This game's a real challenge, and that's what makes it addictive! Learning enemy patterns felt rewarding, though some initial encounters were a bit tough. Adding a score indicator for replay value might amp up the excitement. The strategic aspect and varied graphics enhance the overall experience, though collision issues were noticeable. The wizards' speed and narrow gaps created a thrilling urgency, yet squeezing through felt a tad tricky. The art, especially the wizards, is impressive! Observing enemy patrols added a layer of strategy, but collisions with block edges posed a slight setback. Despite this, the game's simplicity and cohesive graphics, along with well-placed keys and stairs, make for engaging gameplay. The sound effects and fast-paced enemies contribute to the challenge, making each round exciting. Overall, it's a solid game with room for smoother collisions and a score system to elevate the experience.

Submitted

I thought this was a well made and fun game! It's a bit difficult, which made it fun to try and learn the patterns of the enemies. The art was pleasing to look at, especially how the tiles have some variation. I do think that first junction with the four enemies all colliding is a little too close to the beginning for how difficult it was, and maybe could've been moved to a corner where you wouldn't interact with it right away, because I could rarely get past it without losing at least a life or two. I also think adding a score indicator would be helpful, to encourage the player to replay to beat their previous score. Overall, I really enjoyed this one.

Submitted

This game is pretty hard, but I enjoyed it! It reminds me a lot of games like World's Hardest Game back in the Coolmath days. If you wanted to make it easier, I would consider fiddling with the colliders, but in all honesty I enjoyed the difficulty.

Submitted

I enjoyed this game a lot. It's got a good challenge and encourages strategic thinking. It all came together really well, and the graphics and theme just make it better. I like that the keys spawn randomly and aren't close enough together, so you always have to make a journey. I struggled a bit with some of the colliders but after a couple plays you get the hang of it, a really great game!

Submitted

Very solid game! I enjoyed observing the enemy patrols and waiting for a moment to run. Good balance of lives made it challenging but enjoyable. My only issue was getting caught on the sides of blocks and stopping. I think this is only because the background is tile based but the player is not and I was getting thrown off. Definitely had fun with this though! Well done!

Submitted

I like all the art quite a lot. The wizards look especially cool, but I'm also just a big fan of arcane magical things. I appreciate that there were different wall blocks, like adjoining ones and singular ones. I feel like the wizards were too fast in some places, only because in those same places there were also 3-4 wizards traversing that one space. To me, it also feels rather difficult to fit through the one-tile gaps sometimes. I'm trying to be quick to avoid the very agile wizards, but I can't quite squeeze myself through gaps quickly/accurately enough. The feedback is very noticeable since the enemies despawn when touched. Same with keys.

Submitted

This game has good challenge, I struggled a good bit to beat the level while trying to watch and see where each wizard was going. The goal is simple the art style is nice and gameplay is definitely engaging.

Submitted

The graphics worked well together and the idea was simple and straightforward. The explosion sound effect when the player was hit added some nice feedback. I initially felt the enemies were moving a little fast, but after a couple rounds through, I like the speed you chose because it adds some difficulty to the game. I also think the key and stair placements were also good because it made use of the entire map.