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Tentaculord 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horniness | #1 | 4.429 | 4.429 |
Theme | #1 | 5.000 | 5.000 |
Overall | #1 | 4.114 | 4.114 |
Uniqueness | #2 | 3.714 | 3.714 |
Presentation | #2 | 4.000 | 4.000 |
Gameplay | #3 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
It's a game about seducing a tentacle monster. It takes place in one room. The monster is kind of slimy and the force field in the background is see-through. But I admit that the last two points are really stretching it.
Assets used (If you used external or existing assets)
Background music by Michael Ende from filmmusic.io, licensed under CC-BY 4.0. Character models created with VRoid Studio. The tentacle 3d models are mostly recycled from Tentaculord 1.
Additional notes
Should you get stuck, you can press F1 to skip the current phase.
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Comments
Good game.
This works really well, highly interactive, good writing, overall great job.
more gameplay and interaction than the first game, good improvement.
Amazing one. Great job!
Very creative. Loved the story and the development!
Sexiest game of the jam. Very immersive gameplay and nice writing.
Nice job! I found the controls pretty intuitive, the game was fun, but some checkpoints would've not hurt it, restarting from the begininng kinda kills the momentum a bit (I saw the F1, but only afterwards)
interesting, i wasn't sure what to expect from the thumbnail but having actually played it, it plays really well. It's an interesting concept done very well.
Yes, I suck at cover images. I can never think of a good way to capture the essence of my games in a single 630x500 picture.
Very fun! It needed a few more SFX and maybe some more instructions within the game on how to play but its really good! Great fun to play!
Thanks for the feedback. Can you elaborate on where exactly you would have wished for more direct instructions?
I mean direct instructions in the actual game. None of the button presses or instructions for how to play are in the actual game they are on the page of the game but not the actual game. So when I bring up the page on my screen I only see game to play I don't even see the text for the about or controls unless I scroll down. My first inclination was to just press play and then it starts the game right away and I don't know what I have to do.
You could easily fix this with some in game prompts like, "Left click on the monster" or "Move your mouse" etc.