Very fun game with creative gameplay! Especially liked the idea of using more basic types of monsters as currency
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Monster Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #580 | 3.677 | 3.677 |
Overall | #1125 | 3.581 | 3.581 |
Presentation | #1401 | 3.613 | 3.613 |
Creativity | #1875 | 3.452 | 3.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Like Vampire Survivors but you play as monsters
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
A very fun game although I initially though my goal was to dodge the shots with the slimes by rotating them ^^' Once i got it i had a lot of fun though.
Great game, very creative! Feels really interesting to control all your troops at once.
Great game, very creative mechanic! It took me a while to understand the goal was to rotate the monsters, but once I got it it was super fun. I love the monsters evolution tree too, well done! Great job!
I had a bit of trouble figuring out what was my goal at first, but once I got the hang of it, I had a lot of fun!
Like you said, it is really neat to see how a similar inspiration can lead to complete different game!
People better start sharing their scores so I can be sure I made a good job! C:<
I had a lot of fun! I tried to beat it as fast as I could, you can tell me if 8 rounds is WR pace! In all seriousness tho, I really liked this submission and your game loop was very solid! I could play this over and over, I guess dodging the spiral objectives is just that addicting :) Great job! <3
Probably the most fun I've had with one of these games! Visuals felt quite polished, only downside is rotating didn't feel like it did much since the caster guy's attacks were random and couldn't really be dodged once you got within a certain range, or if the monsters were too slow. Super satisfying to create massive hordes of monsters though!
I really enjoyed this game, concept is best I have seen so fart in VS genre, my problem is the more You play, more bullethell mechanic is lost, after while there is no need for dodging, monsters die anyway and that have no real impact on game.
Also different kind of monsters should provide different souls, now only viable tactics is just spamming lower tier mobs to get highest souls count and then just kill hero next wave.
It has ALOT of potential.
This game is extremely fun! Big fan of the upgrade tree. I personally didn't find much of a reason to rotate the monsters, but it had me hooked regardless. Good stuff :)
I really enjoyed this - so much that I wanted to play until I beat it! haha. I did find that I stopped using the left and right keys to move stuff so that I could get more souls. I'd stack low cost units and suicide them, then buy the really fast ones you cant control, then they just win the game fairly easily. Well done, excited for any improvements you make!
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