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Androoomeda

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A member registered Jun 13, 2021 · View creator page →

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Thank you so much, I'm happy you enjoyed it ^^

Thanks, i'm glad to read that :)

Totally relateable haha, the suggestion was supposed to inspire working on the game in the future. For the 48 hours given your game is really awesome :D

We can see how the dice might be a little small, thank you! :)

Thank you :)

+ it looks really pretty

+ the animations are subtle but mesmorising

+ the movements feel natural and it's easy to understand and play

+ the 3d dice in the otherwise 2d game add a nice touch

- it's a little confusing that the attack dice and the demons dice are both red, i would suggest blue for the attack dice like the defense dice or a neutral color

- same for the clock, it indicated a time restriction instead of a number of moves, so maybe a counter or something like that could help


// Additionally it would be fun to add some special fields for the dice to pick up to spice it up a bit. Maybe something related to a special attack, a multiplyer or just a healing option. Great start for a puzzle/strategy game! :)

+ minimalistic easy to play game for a quick fun break; looks great and the art fits with the music

// for improvement it could use a restart as well as a pause and continue button :)

+ very addictive yet easy to understand; feels like a stimming toy used to keep your brain busy which i think is neat; looks sleek and nice

// for enhancement it would be fun to add different dice or items one can collect

great game foundation :)

+ great atmosphere and cozyness level

+ i enjoyed the difficulty level of the game

+ a best score is a nice game hook

- i struggled with the wasd movement due to the isometric few 

- missed a restart button of some sort


// additionally i think it could be quite fun to keep experimenting with different special fields, like water that can't be crossed or a chain to stun the enemies for some moves :)

+ big plus for the pleasant and easy tutorial; fun but interesting game mechanic, cool characters and enemys; the environmental elements do add up nicely

- struggled a bit with the dice map and understanding which movement leads to which effect, the red is a bit too vibrant for filling up that much space of the screen in my opinion (:D)

+ very cute main character; fitting music and art style; intuitive movements

- felt like it needs a mechanic to open the door and really engage with the day/night mechanic rather than just collecting all the coins

+ nice 3d art; intuitive movements; rendering looks pretty :)

- my dice was always floating a tiny bit over the checkers instead of standing on them

It reminded me of a rubix cube which is fun and i think the color blobs are fitting for that. But it was quite hard to not get overwhelmed by the other colorful things so i would suggest sticking to black and white for buttons like healing and firework. The concept is fun.

+ props for doing this fun game as just a single person without an engine; the style and game mechanics made it feel like a gameboy minigames that's more strategic than you first anticipated which i think is very fitting 

// i'm sure with maybe one or to collectables on the map this would be even more engaging :)

+ great art and clicking noises; it definitely made me feel like i was in a shop slowly selling my soul away; i did quite easily catch what to do; quite funny conversation and texts

- the info for the chest buyable in the shop did act up on me a few times not showing long enough for me to read