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Vis Viva's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #168 | 4.256 | 4.256 |
Overall | #681 | 3.786 | 3.786 |
Enjoyment | #1084 | 3.513 | 3.513 |
Style | #1632 | 3.590 | 3.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scalable planets. Build your way out.
Development Time
96 hours
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Comments
The concept is cool, but the mechanics need some explaining.
Played for this stream today!!
5/5 for creativity, absolutely loved the concept. I feel like this could be expanded upon to make something really special. Reminded me a little of Outer Wilds, which is probably one of the biggest compliments I could give.
Absolutely love the concept and am very impressed with the implementation given the time constraints. I feel that the ball rolling mechanic should be adjusted to make the player apply less force as gravity increases, because in the submitted version it can be tricky to not send them flying off every which way. Otherwise, though, I found myself very excited to see where the path ahead would lead, and I would absolutely LOVE to see this expanded into a full polished game!
Interesting idea to scale planets, makes for some good puzzles! This really seems like a game that can go really far by expanding it more! The puzzles that it had so far were good too, but I would like to see some hints as to where to look.
Good entry!
Nice work!
I really love the concept and visually it looks great! The concept of changing the gravity, sun temp and water level opens up so many possibilities for puzzles and cannot wait where it leads!
Hi and greetings from the stream! As promised, I finally got the time to play your game.
I reeeeeally like the concept and idea. The relationship between the "scaling screen" and its effect on the FPS world are sooo well executed! Seeing the giant moon in the sky was a great WOAH moment for me, as well as as seeing the water level and heat / cold relationship.
About the gameplay, I don't think I can add anymore than what has been said in this comments before. It's easy to cheese some sections, but don't let that deter you. These are no big issues and if you were to go back to the game, some iterations and in depth playtesting will do.
Overall great fun and some interesting ideas!
Also, have you played Outer Wilds? The transition between FPS and Scale mode, gave me such vibes!
suuuper creative idea, and always love to see marble runs. crazy what 10 people can do from the ground up!
Thank you to the dev who came to my stream with this! LOVE LOVE LOVE the concept and vibes. I mentioned on stream that it would be nice if the music didn't start over every time you tabbed over, because I'd love to be able to hear the full soundtrack through without staying on one screen for a long time. Would be excited to play a fully realized version of this someday. Thanks again, good job!
VOD https://www.twitch.tv/videos/2231991345
So I kind of have to point out the elephant in the room, that is the quite few bugs (mostly inconvenient, and you could argue the ending cutscene one is game breaking but I digress), the very choppy performances and the occasional wonky physics.
With the boring stuff out of the way, man this is such a cool concept. I'm not a huge puzzle game player but I can see the bread crumbs leading to some real creative stuff. I wish the game explored more than what is effectively a boulder pushing game but I can't deny what you got in your hands can easily evolve into something great. Coordinating such a huge team as your first time jam is also crazy. I don't know if the lot of you plan on continuing this project, but I am totally curious to see where this all leads if you do! Also the assets are really cool and the style piques my sci-fi nerd interest so you got that going as well.
Thanks for pitching me your game, if this is any proof then your game making future is very promising.
Really interesting game. Unfortunately I had a very persistent issue right at the beginning. The boulder would consistently just roll off the stone path. And once it did, I was just stuck. I have retried like 5 times, and it happens every time.
Otherwise looks fun.
Hey, you can actually reset the boulder with R as listed in the hotkeys inside the game! Also changing the gravity changes the physics of the ball. Pushing it harder/lighter also makes a difference :D. Thanks for playing!
much much respect for the ambition going on here.
sure it has some issues and jank (to be expected for something like this done in such a short time) but you guys put together something really cool.
having not seen the images before playing I kept getting surprised by the different levels (space, first person)
This is such a cool take on the build theme - I enjoyed it despite it not being the normal type of game i'd play - The art work was also amazing!
I was quite confused until I realized that Tab would send me into Iron Man mode. The modifying of planetary scale and bodies to affect the puzzles is so awesome and feels so great to discover.
The concept is really unique and there's a lot of puzzles that come to mind that incorporate it. I think that I ran into the same problem as everyone else where turning up the gravity and heat all the way allowed me to skip most of the puzzles. I had some issues with the boulder puzzles, it felt like there was a very specific gravity I was intended to get it to but I couldn't figure out what it was. I liked the animation of transitioning between the planet and the character but after a few switches of it, I started to get a little tired of it, I just wanted to get the planet adjustments. So maybe make the animation play only at the beginning of the level. I also didn't fully understand that the sun could be moved in closer until I was clicking and scrolling rapidly in space to figure out what the arrow was talking about. I feel that this was a very ambitious and creative project and the scale (hehe) was a lot, I use unreal engine and can tell that a lot of work has gone into this. I think after implementing the changes people are suggesting here and watching some good playtests then you'll really be on to something awesome! You definitely have a good starting point.
Very beautiful game with an aweing sense of scale. Manipulating celestial bodies to affect the world is a really cool mechanic, and the visuals really sell the incredible scale of the game. Awesome work!
Really enjoyed playing through this
(and trying to boundary break it)on stream! The visuals of moving between the surface and space were really cool and I loved the mechanics of changing the scale of the planets and sun to affect the surface and solve puzzles (almost zero gravity ftw). Can't wait to see more from you guys!very good concept that must be hard for the level designer to create the puzzle right. the aesthetic aren't really good looking as their is no followed DA. and the control need way more tuning ! But great submission !
Unique concept for the theme. A puzzle game that requires the use of planets, moons and the sun to change the scenario for the puzzle solve. Congratulations for your first game jam.
Really intriguing concept. I love the changing of planets and the impact on the landscape. However it isn't currently well utilised. I finished the game (there was no place to go forward after the 2 balls, a simple "You have finished the game" would be appreciated) by setting all the planets properly only once. I think that with some more polish and cleaver puzzle design it could be turned into an amazing game.