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AnotherDuck

5
Posts
1
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A member registered May 01, 2023

Recent community posts

Yeah, the head priest was still there. And it was still the line about investigating the cult, I think.

Dark areas I just find annoying. Sure, it makes it more difficult to navigate, but it also makes it a lot more annoying to find details. I find that the case for almost all games with darkness mechanics. And often you're given a crappy flashlight that less bright than a single candle, but only in a small cone forward. While that's not the case here, the view is still rather small. It can work if you want a specific challenge, but for dark areas in general it's just a pain.

Speaking of art, though, I decrypted the MC images for sprites and face so I could change hair and eye colour to match what I wanted. Having an option for customisation like that is nice, but if you can get around it like I did, it's not that important.

I don't think the Pushy Protestant quest ever marked the first objective for me. Could turn it in just fine, which marked the second objective and completed it (which also counted for the three quests for the Guild Ring).

After beating the cult, the head priest said the same line as before, and no one else could be talked to. Not sure if that's intended or not.

Anyway, I had fun with the content that's there. Probably not going to play more until there's more content, though. I like the action point based combat system. Not too fond of the dark areas, and some of the portrait art sticks out with a different style (though I assume that's temporary).

Good luck with the game!

I cleared the requirements (killing the enemies) for the Forest Cleanup quest before picking it up from the quest board, and turned it in. Then I could still pick it up from the quest board, which leaves it in the available quests window, but naturally it's impossible to clear it (again).

The Pushy Protestants quest doesn't clear the first objective in the log, but you can still report it in the guild and complete it.

Also found some other bugs, but I think they've been reported. (Brainless Ring, various collision bugs)

There is an information screen when you start a new game that covers everything, and it's impossible to remove.

+ Cute. The characters, art, and story all fit together.

+ Chill music. Also fits with the rest, but deserves extra mention.

+ Good puzzles. Nothing to complain here. The challenge is good unless you've done a ton of these puzzles.

- UI could use some work. Marking squares sometimes doesn't register if you click or drag a line too fast. If you try to load a save while on a board it registers a click on the confirm window. Clicking a square you've marked with a cross creates a mistake, which means one purpose of marking with crosses, guarding against misclicks, doesn't work.

- I prefer getting rid of mistakes and instead allow erasing and not telling you if you've marked a wrong square and not auto-marking a complete line/row.